Вход Регистрация
Файл: www/battle.php
Строк: 1437
<?php

include 'inc/mysql.php';

include 
'inc/check.php';

include 
'inc/functions.php';

top();

include 
'inc/account.php';

include 
'inc/interface.php';
if (isset(
$_SESSION['auth']) && $_SESSION['auth']==1){
if (
$account['battle']){
if (isset(
$_GET['target_type']) AND isset($_GET['target']) AND is_numeric($_GET['target'])){
    
$target=intval($_GET['target']);
    if (
$_GET['target_type']=='mob'){
        if(
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` 
            WHERE `id`='"
.$target."' 
            AND `battle`='"
.$account['battle']."'"),0)){
            
mysql_query("UPDATE `account` SET 
            `battle_attack`='"
.$target."',
            `battle_target_type`='mob'
            WHERE
            `id`='"
.$account['id']."'");
            
header("Location: ?");
            exit;
        }else{
            
header("Location: ?");
            exit;
        }
    }elseif(
$_GET['target_type']=='user'){
        
    }
}
if (
$account['battle_target_type']=='mob'){
    
$mob=mysql_fetch_array(mysql_query("SELECT * FROM `mobs` WHERE 
    `id`='"
.$account['battle_attack']."'"));
}
/*************Обнуляем характеристики************/
//Сложение
$mob['adding'] = 0;
//Воля
$mob['will'] = 0;
//Реакция
$mob['reaction'] = 0;
//Защита от ударов
$mob['feature_armor_weapon']=0;
//Защита от стрел
$mob['feature_armor_arrow']=0;
//Защита от магии
$mob['feature_armor_magic']=0;
//Урон от ударов
$mob['feature_attack_weapon']=0;
//Урон от стрел
$mob['feature_attack_arrow']=0;
//Урон от магии
$mob['feature_attack_magic']=0;
if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
    `debaph`='1' 
    AND `target_type`='mob' 
    AND `target`='"
.$mob['id']."'"),0)){
    
$qdb=mysql_query("SELECT * FROM `effect` WHERE 
    `debaph`='1' 
    AND `target_type`='mob' 
    AND `target`='"
.$mob['id']."'");
    while(
$resultdb=mysql_fetch_assoc($qdb)){
        if (
time()-$resultdb['time']>=$resultdb['effect_time']){
            
mysql_query("DELETE FROM `effect` WHERE `id`='".$resultdb['id']."'");
            
header("Location: ?");
            exit;
        }
    
//Сложение
    
$mob['adding']-=$resultdb['baph_adding'];
    
//Воля
    
$mob['will']-=$resultdb['baph_will'];
    
//Реакция
    
$mob['reaction']-=$resultdb['baph_reaction'];
    
//Очки здоровья
    
$mob['max_hp']-=$resultdb['baph_max_hp'];
    
//Очки маны
    
$mob['max_mp']-=$resultdb['baph_max_mp'];
    
//Защита от ударов
    
$mob['feature_armor_weapon']-=$resultdb['baph_feature_armor_weapon'];
    
//Защита от стрел
    
$mob['feature_armor_arrow']-=$resultdb['baph_feature_armor_arrow'];
    
//Защита от магии
    
$mob['feature_armor_magic']-=$resultdb['baph_feature_armor_magic'];
    
//Урон от ударов
    
$mob['feature_attack_weapon']-=$resultdb['baph_feature_attack_weapon'];
    
//Урон от стрел
    
$mob['feature_attack_arrow']-=$resultdb['baph_feature_attack_arrow'];
    
//Урон от магии
    
$mob['feature_attack_magic']-=$resultdb['baph_feature_attack_magic'];
    
//Восстановление жизни
    
$mob['hp_regen']-=$resultdb['baph_hp_regen'];
    
//Восстановление маны
    
$mob['mp_regen']-=$resultdb['baph_mp_regen'];
    
//Power
    
$mob['power']-=$resultdb['baph_power'];
    
//Wit
    
$mob['wit']-=$resultdb['baph_wit'];
    
//Dexterity
    
$mob['dexterity']-=$resultdb['baph_dexterity'];
    
//Vitality
    
$mob['vitality']-=$resultdb['baph_vitality'];
    
//Spirit
    
$mob['spirit']-=$resultdb['baph_spirit'];
    foreach(
$mob as $key=>$value){
        if (
is_numeric($value)){
            if (
$value<0){
                
$mob[$key]=0;
            }
        }
    }
    }
}
/*************************************************************************************
************************Характеристики*************************************************
****************************************************************************************/
//Сложение
$addingmin=0.02*$mob['power'];
$mob['adding'] += ceil($mob['power']-$addingmin);
//Воля
$willmin=0.02*$mob['wit'];
$mob['will'] += ceil($mob['wit']-$willmin);
//Реакция
$reactionmin=0.02*$mob['dexterity'];
$mob['reaction'] += ceil($mob['dexterity']-$reactionmin);
//Защита от ударов
$armorweaponmin=floor($mob['power']/2)*0.01;
$mob['feature_armor_weapon']+=($mob['power']*0.55)-$armorweaponmin;
//Защита от стрел
$armorarrowmin=floor($mob['dexterity']/2)*0.01;
$mob['feature_armor_arrow']+=($mob['dexterity']*0.55)-$armorarrowmin;
//Защита от магии
$armormagicmin=floor($mob['wit']/2)*0.01;
$mob['feature_armor_magic']+=($mob['wit']*0.55)-$armormagicmin;
//Урон от ударов
$mob['feature_attack_weapon']+=floor($mob['power']/2)*1;
//Урон от стрел
$mob['feature_attack_arrow']+=floor($mob['dexterity']/2)*1;
//Урон от магии
$mob['feature_attack_magic']+=floor($mob['wit']/2)*1;
//атака моба
if (mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
    `stun`='1'
    OR `paralich`='1' 
    OR `fear`='1' 
    OR `sleep`='1' 
    AND `target_type`='mob'
    AND `target`='"
.$mob['id']."'"),0)){
    
$querystun=mysql_query("SELECT * FROM `effect` WHERE 
    `stun`='1' 
    OR `paralich`='1' 
    OR `fear`='1' 
    OR `sleep`='1'
    AND (`target_type`='mob' AND `target`='"
.$mob['id']."')");
    while(
$resultstun=mysql_fetch_assoc($querystun)){
        if (
$resultstun['stun']){
            if (
time()-$resultstun['time']>=$resultstun['effect_time']){
                
mysql_query("DELETE FROM `effect` 
                WHERE `id`='"
.$resultstun['id']."'");
            }else{
                
mysql_query("UPDATE `mobs` SET 
                `last_damag`='"
.time()."'
                WHERE 
                `id`='"
.$mob['id']."'");
            }
        }elseif(
$resultstun['paralich']){
            if (
time()-$resultstun['time']>=$resultstun['effect_time']){
                
mysql_query("DELETE FROM `effect` WHERE 
                `id`='"
.$resultstun['id']."'");
            }else{
                
mysql_query("UPDATE `mobs` SET 
                `last_damag`='"
.time()."'
                WHERE 
                `id`='"
.$mob['id']."'");
            }
        }elseif(
$resultstun['sleep']){
            if (
time()-$resultstun['time']>=$resultstun['effect_time']){
                
mysql_query("DELETE FROM `effect` WHERE 
                `id`='"
.$resultstun['id']."'");
            }else{
                
mysql_query("UPDATE `mobs` SET 
                `last_damag`='"
.time()."'
                WHERE 
                `id`='"
.$mob['id']."'");
            }
        }elseif(
$resultstun['fear']){
            if (
time()-$resultstun['time']>=$resultstun['effect_time']){
                
mysql_query("DELETE FROM `effect` 
                WHERE 
                `id`='"
.$resultstun['id']."'");
            }else{
                
mysql_query("UPDATE `mobs` SET 
                `last_damag`='"
.time()."'
                WHERE 
                `id`='"
.$mob['id']."'");
            }
        }
        
$mob['last_damag']=mysql_result(mysql_query("SELECT `last_damag` FROM `mobs` 
        WHERE 
        `id`='"
.$mob['id']."'"),0);
    }
}
$battlemobs=mysql_query("SELECT * FROM `mobs` WHERE `battle`='".$account['battle']."'");
while(
$resmob=mysql_fetch_assoc($battlemobs)){
    
$attackcol=floor((time()-$resmob['last_damag'])/$resmob['damag_every_sec']);
    for (
$i=1;$i<=$attackcol;$i++){
        
$damagmob=rand($resmob['min_damag'],$resmob['max_damag']);
        
$damagmob=(floor($damagmob/100)*$resmob['feature_attack_weapon'])+$damagmob;
        
$damagmob=$damagmob-(floor($damagmob/100)*$account['feature_armor_weapon']);
        if (
$damagmob<=0){
            
$damagmob=1;
        }
        
$damagmob+=rand(1,3);
        
$kritpower=$resmob['power']-20;
        if (
$kritpower<=0){
            
$kritpower=1;
        }
        
$kritdexterity=$resmob['dexterity']-15;
        if (
$kritdexterity<=0){
            
$kritdexterity=2;
        }
        
$kritwit=$resmob['wit']-10;
        if (
$kritwit<=0){
            
$kritwit=2;
        }
        
$krit=$kritdexterity+$kritpower+$kritwit;
        if (
$krit>65){
            
$krit=65;
        }
        
$start=100-$krit;
        
$start=rand(1,$krit);
        
$end=$start+$krit;
        
$chanse=rand(1,100);
        if (
$chanse>=$start && $chanse<=$end){
            
$damagmob=$damagmob*rand(1.5,1.9);
        }
        
$hpdm=$account['hp']-$damagmob;
        if (
$hpdm<0){
            
$hpdm=0;
            
mysql_query("DELETE FROM `effect` WHERE
            `target_type`='mob'
            AND `target`='"
.$resmob['id']."'");
            
mysql_query("DELETE FROM `battle` WHERE 
            `id`='"
.$account['battle']."'");
            
mysql_query("UPDATE `account` SET 
            `battle`='',
            `battle_attack`='' WHERE `id`='"
.$account['id']."'");
            
mysql_query("UPDATE `mobs` SET 
            `hp`='"
.$resmob['max_hp']."',
            `mp`='"
.$resmob['max_mp']."',
            `last_death`='"
.time()."',
            `last_damag`='',
            `battle`=''
            WHERE `id`='"
.$resmob['id']."'");
            echo 
'<font color="#3d060c">Бой окончен. Вы проиграли...</font>';
            
down();
            exit;
        }
        
mysql_query("UPDATE `account` SET 
        `hp`='"
.$hpdm."'
        WHERE 
        `id`='"
.$account['id']."'");
        
mysql_query("INSERT INTO `battle_log`(
        `account`,
        `mess`)VALUES(
        '"
.$account['id']."',
        '<img src="
/data/img/skill/attack.jpg" width="10px" height="10px"><font color="#3d060c">".$resmob['name']." наносит вам ".$damagmob." урона!</font>')");
        
mysql_query("UPDATE `mobs` SET 
        `last_damag`='"
.time()."' 
        WHERE 
        `id`='"
.$resmob['id']."'");
        
$account['hp']=mysql_result(mysql_query("SELECT `hp` FROM `account` WHERE 
        `id`='"
.$account['id']."'"),0);
    }
}
//echo time();
//Доты
if (mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
    `target_type`='mob' 
    AND `account`='"
.$account['id']."' 
    AND `dota`='1'"
),0)){
    
//echo mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE `target_type`='mob' AND `account`='".$account['id']."'"),0);
    
$qd=mysql_query("SELECT * FROM `effect` WHERE 
    `target_type`='mob' 
    AND `account`='"
.$account['id']."'
    AND `dota`='1'"
);
    while(
$resultd=mysql_fetch_assoc($qd)){
        
$mobe=mysql_fetch_array(mysql_query("SELECT * FROM `mobs` WHERE 
        `id`='"
.$resultd['target']."'"));
        if (
$resultd['last_cast']-$resultd['time']>=$resultd['effect_time']){
            
mysql_query("DELETE FROM `effect` WHERE `id`='".$resultd['id']."'");
            
header("Location: ?");
            exit;
        }
        
$col_hp_damaged=time()-$resultd['last_cast'];
        
$col_hp_damaged=floor($col_hp_damaged/$resultd['effect_every_sec']);
        if (
$col_hp_damaged){
            for(
$i=1$i<=$col_hp_damaged$i++){
                
$hpd=$mobe['hp']-$resultd['effect_damage'];
                if (
$hpd<=0){
                    
$hpd=0;
                    
mysql_query("DELETE FROM `effect` WHERE
                    `target_type`='mob'
                    AND `target`='"
.$mobe['id']."'");
                    
mysql_query("UPDATE `mobs` SET 
                    `hp`='"
.$mobe['max_hp']."',
                    `mp`='"
.$mobe['max_mp']."',
                    `last_death`='"
.time()."',
                    `battle`=''
                    WHERE 
                    `id`='"
.$mobe['id']."'");
                    
$levl=mysql_fetch_assoc(mysql_query("SELECT * FROM `lvl` WHERE `id`='".$account['lvl']."'"));
                    
mysql_query("UPDATE `account` SET `exp`='".($account['exp']+$mobe['exp'])."' WHERE `id`='".$account['id']."'");
                    echo 
'Получено опыта: '.$mobe['exp'].'<br />';
                    
$account['exp']=mysql_result(mysql_query("SELECT `exp` FROM `account` WHERE `id`='".$account['id']."'"),0);
                    if (
$account['exp']>$levl['exp']){
                        
$expe=$account['exp']-$levl['exp'];
                        
mysql_query("UPDATE `account` SET `lvl`='".($account['lvl']+1)."',`exp`='".$expe."' WHERE `id`='".$account['id']."'");
                        echo 
'Уровень повышен!<br />';
                    }
                    if (
$mobe['drop_gold']){
                        
mysql_query("UPDATE `account` SET 
                        `gold`='"
.$account['gold']+$mobe['drop_gold']."' WHERE `id`='".$account['id']."'");
                    }
                    if (
$mobe['drop_items']){
                        
$drop=explode(',',$mobe['drop_items']);
                        foreach(
$drop as $value){
                            
$item=explode(':',$value);
                            
$start=100-$item[1];
                            
$start=rand(1,$start);
                            
$end=$start+$item[1];
                            
$chanse=rand(1,100);
                            if (
$chanse>=$start && $chanse<=$end){
                                
$iteme=mysql_fetch_assoc(mysql_query("SELECT * FROM `items` WHERE 
                                `id`='"
.$item[0]."'"));
                                if (
$iteme['type']=='eat_bootle' OR $iteme['type']=='eat_eat' OR $iteme['type']=='resourse'){
                                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `inventory` WHERE 
                                        `ident_id`='"
.$iteme['id']."'
                                         AND `account`='"
.$account['id']."'"),0)){
                                        if (isset(
$item[2])){
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '"
.$item[2]."' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }else{
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '1' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }
                                    }else{
                                        
mysql_query("INSERT INTO `inventory`(
                                        `name`,
                                        `type`,
                                        `feature_pover`,
                                        `feature_vitality`,
                                        `feature_dexterity`,
                                        `feature_wit`,
                                        `feature_spirit`,
                                        `feature_armor_arrow`,
                                        `feature_armor_weapon`,
                                        `feature_armor_magic`,
                                        `feature_attack_arrow`,
                                        `feature_attack_weapon`,
                                        `feature_attack_magic`,
                                        `feature_hp_regen`,
                                        `feature_mp_regen`,
                                        `cast_hp_regen`,
                                        `cast_mp_regen`,
                                        `min_lvl`,
                                        `amount`,
                                        `coast`,
                                        `cast_add_skill`,
                                        `cast_add_feature`,
                                        `about`,
                                        `icon`,
                                        `attack_min_damag`,
                                        `attack_max_damag`,
                                        `account`,
                                        `twohands`,
                                        `subtype`,
                                        `ident_id`) VALUES (
                                        '"
.$iteme['name']."',
                                        '"
.$iteme['type']."',
                                        '"
.$iteme['feature_pover']."',
                                        '"
.$iteme['feature_vitality']."',
                                        '"
.$iteme['feature_dexterity']."',
                                        '"
.$iteme['feature_wit']."',
                                        '"
.$iteme['feature_spirit']."',
                                        '"
.$iteme['feature_armor_arrow']."',
                                        '"
.$iteme['feature_armor_weapon']."',
                                        '"
.$iteme['feature_armor_magic']."',
                                        '"
.$iteme['feature_attack_arrow']."',
                                        '"
.$iteme['feature_attack_weapon']."',
                                        '"
.$iteme['feature_attack_magic']."',
                                        '"
.$iteme['feature_hp_regen']."',
                                        '"
.$iteme['feature_mp_regen']."',
                                        '"
.$iteme['cast_hp_regen']."',
                                        '"
.$iteme['cast_mp_regen']."',
                                        '"
.$iteme['min_lvl']."',
                                        '"
.$item[2]."',
                                        '"
.$iteme['coast']."',
                                        '"
.$iteme['cast_add_skill']."',
                                        '"
.$iteme['cast_add_feature']."',
                                        '"
.$iteme['about']."',
                                        '"
.$iteme['icon']."',
                                        '"
.$iteme['attack_min_damag']."',
                                        '"
.$iteme['attack_max_damag']."',
                                        '"
.$account['id']."',
                                        '"
.$iteme['twohands']."',
                                        '"
.$iteme['subtype']."',
                                        '"
.$iteme['id']."')");
                                    }
                                }else{
                                    
mysql_query("INSERT INTO `inventory`(
                                    `name`,
                                    `type`,
                                    `feature_pover`,
                                    `feature_vitality`,
                                    `feature_dexterity`,
                                    `feature_wit`,
                                    `feature_spirit`,
                                    `feature_armor_arrow`,
                                    `feature_armor_weapon`,
                                    `feature_armor_magic`,
                                    `feature_attack_arrow`,
                                    `feature_attack_weapon`,
                                    `feature_attack_magic`,
                                    `feature_hp_regen`,
                                    `feature_mp_regen`,
                                    `cast_hp_regen`,
                                    `cast_mp_regen`,
                                    `min_lvl`,
                                    `amount`,
                                    `coast`,
                                    `cast_add_skill`,
                                    `cast_add_feature`,
                                    `about`,
                                    `icon`,
                                    `attack_min_damag`,
                                    `attack_max_damag`,
                                    `account`,
                                    `twohands`,
                                    `subtype`,
                                    `ident_id`) VALUES (
                                    '"
.$iteme['name']."',
                                    '"
.$iteme['type']."',
                                    '"
.$iteme['feature_pover']."',
                                    '"
.$iteme['feature_vitality']."',
                                    '"
.$iteme['feature_dexterity']."',
                                    '"
.$iteme['feature_wit']."',
                                    '"
.$iteme['feature_spirit']."',
                                    '"
.$iteme['feature_armor_arrow']."',
                                    '"
.$iteme['feature_armor_weapon']."',
                                    '"
.$iteme['feature_armor_magic']."',
                                    '"
.$iteme['feature_attack_arrow']."',
                                    '"
.$iteme['feature_attack_weapon']."',
                                    '"
.$iteme['feature_attack_magic']."',
                                    '"
.$iteme['feature_hp_regen']."',
                                    '"
.$iteme['feature_mp_regen']."',
                                    '"
.$iteme['cast_hp_regen']."',
                                    '"
.$iteme['cast_mp_regen']."',
                                    '"
.$iteme['min_lvl']."',
                                    '"
.$iteme['amount']."',
                                    '"
.$iteme['coast']."',
                                    '"
.$iteme['cast_add_skill']."',
                                    '"
.$iteme['cast_add_feature']."',
                                    '"
.$iteme['about']."',
                                    '"
.$iteme['icon']."',
                                    '"
.$iteme['attack_min_damag']."',
                                    '"
.$iteme['attack_max_damag']."',
                                    '"
.$account['id']."',
                                    '"
.$iteme['twohands']."',
                                    '"
.$iteme['subtype']."',
                                    '"
.$iteme['id']."')");
                                }
                            }
                            unset(
$chanse);
                            unset(
$start);
                            unset(
$end);
                            unset(
$iteme);
                            unset(
$item);
                        }
                    }
                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `quests` WHERE 
                        `account`='"
.$account['id']."' 
                        AND `completed`='' 
                        AND `kill_mob`='"
.$mobe['ident_id']."'"),0)){
                        
$quests=mysql_query("SELECT * FROM `quests` WHERE 
                        `account`='"
.$account['id']."' 
                        AND `completed`='0' 
                        AND `kill_mob`='"
.$mobe['ident_id']."'");
                            while(
$resul=mysql_fetch_array($quests)){
                                
mysql_query("UPDATE `quests` SET 
                                `kill_mob_col_kill`='"
.($resul['kill_mob_col_kill']+1)."'
                                WHERE
                                `account`='"
.$account['id']."' 
                                AND `id`='"
.$resul['id']."'");
                                echo 
$mobe['name'].' - убито '.($resul['kill_mob_col_kill']+1).'/'.$resul['kill_mob_col'].'<br />';
                                if (
$resul['kill_mob_col_kill']+1==$resul['kill_mob_col'] && $resul['res_need']==$resul['res_need_col']){
                                    echo 
'Цель достигнута<br />';
                                    
mysql_query("UPDATE `quests` SET 
                                    `completed`='1'
                                    WHERE 
                                    `id`='"
.$resul['id']."'");
                                }
                            }
                    }
                    if (!
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` WHERE `battle`='".$account['battle']."'"),0)){
                        
mysql_query("DELETE FROM `battle` WHERE 
                        `id`='"
.$account['battle']."'");
                        
mysql_query("UPDATE `account` SET 
                        `battle`='',
                        `battle_attack`='' WHERE `id`='"
.$account['id']."'");
                        echo 
'<font color="#3d8e2f">Бой окончен. Вы победили!</font>';
                        
down();
                        exit;
                    }else{
                        
$nextmob=mysql_result(mysql_query("SELECT `id` FROM `mobs` WHERE `battle`='".$account['battle']."' LIMIT 1"),0);
                        
mysql_query("UPDATE `account` SET `battle_attack`='".$nextmob."' WHERE `id`='".$account['id']."'");
                        
header("Location: ?");
                        exit;
                    }
                }
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$hpd."'
                WHERE `id`='"
.$mobe['id']."'");
                
mysql_query("INSERT INTO `battle_log`(
                `account`,
                `mess`)VALUES(
                '"
.$account['id']."',
                '<img src="
/data/img/skill/".mysql_result(mysql_query("SELECT `iconFROM `skillWHERE `id`='".$resultd['skill']."'"),0).".jpg" width="10px" height="10px"><font color="#8e8171">Вы наносите ".$resultd['effect_damage']." урона</font>')");
                
mysql_query("UPDATE `effect` SET 
                `last_cast`='"
.($resultd['last_cast']+$resultd['effect_every_sec'])."'
                WHERE `id`='"
.$resultd['id']."'");
                
$resultd['last_cast']=mysql_result(mysql_query("SELECT `last_cast` FROM `effect` WHERE 
                `id`='"
.$resultd['id']."'"),0);
                if (
$resultd['last_cast']-$resultd['time']>=$resultd['effect_time']){
                    
mysql_query("DELETE FROM `effect` WHERE 
                    `id`='"
.$resultd['id']."'");
                    
header("Location: ?");
                    exit;
                }
                
$mobe['hp']=mysql_result(mysql_query("SELECT `hp` FROM `mobs` 
                WHERE `id`='"
.$mobe['id']."'"),0);
            }
        }
    }
}
    if (isset(
$_GET['skill']) && is_numeric($_GET['skill'])){
        
$_GET['skill']=intval($_GET['skill']);
        if (!
mysql_result(mysql_query("SELECT * FROM `skill` WHERE 
            `id`='"
.$_GET['skill']."' 
            AND `account`='"
.$account['id']."'"),0)){
            
header("Location: ?");
            exit;
        }
        
$skill=mysql_fetch_assoc(mysql_query("SELECT * FROM `skill` WHERE 
        `id`='"
.$_GET['skill']."' 
        AND `account`='"
.$account['id']."'"));
        if (
time()-$skill['last_cast']<$skill['res_time']){
            
header("Location: ?");
            exit;
        }
        if (
time()-$account['battle_last_attack']<2){
            
header("Location: ?");
            exit;
        }
        if (
$account['mp']<$skill['mp_need_from_cast']){
            
header("Location: ?");
            exit;
        }
        if (
mysql_result(mysql_query("SElECT COUNT(*) FROM `effect` WHERE 
            `skill`='"
.$skill['id']."'"),0)){
            
mysql_query("UPDATE `effect` SET 
            `last_cast`='"
.time()."',
            `time`='"
.time()."' 
            WHERE 
            `skill`='"
.$skill['id']."'");
            
mysql_query("UPDATE `skill` SET 
            `last_cast`='"
.time()."' 
            WHERE 
            `id`='"
.$skill['id']."'");
            
header("Location: ?");
            exit;
        }
/*******************************************************************
**********************DAMAG******************************************
**********************************************************************/
        
if ($skill['type']=='phisical'){
            if (
$skill['damage']){
            
$damag=$skill['damage'] + rand(-3,3);
            
$damag=(ceil($damag/100)*$account['feature_attack_weapon'])+$damag;
            
$damag=$damag-(ceil($damag/100)*$mob['feature_armor_weapon']);
            if (
$damag<=0){
                
$damag=1;
            }
            
$damag+=rand(1,3);
            
$kritpower=$account['power']-20;
            if (
$kritpower<=0){
                
$kritpower=1;
            }
            
$kritdexterity=$account['dexterity']-15;
            if (
$kritdexterity<=0){
                
$kritdexterity=2;
            }
            
$kritwit=$account['wit']-10;
            if (
$kritwit<=0){
                
$kritwit=2;
            }
            
$krit=$kritdexterity+$kritpower+$kritwit;
            if (
$krit>65){
                
$krit=65;
            }
            
$start=100-$krit;
            
$start=rand(1,$krit);
            
$end=$start+$krit;
            
$chanse=rand(1,100);
            if (
$chanse>=$start && $chanse<=$end){
                
$damag=$damag*rand(1.5,1.9);
            }
            
$hp=$mob['hp']-$damag;
            if (
$hp<0){
                
$hp=0;
                
mysql_query("DELETE FROM `effect` WHERE
                `target_type`='mob'
                AND `target`='"
.$mob['id']."'");
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$mob['max_hp']."',
                `mp`='"
.$mob['max_mp']."',
                `last_death`='"
.time()."',
                `battle`=''
                WHERE 
                `id`='"
.$mob['id']."'");
                
$levl=mysql_fetch_assoc(mysql_query("SELECT * FROM `lvl` WHERE `id`='".$account['lvl']."'"));
                    
mysql_query("UPDATE `account` SET `exp`='".($account['exp']+$mob['exp'])."' WHERE `id`='".$account['id']."'");
                    echo 
'Получено опыта: '.$mob['exp'].'<br />';
                    
$account['exp']=mysql_result(mysql_query("SELECT `exp` FROM `account` WHERE `id`='".$account['id']."'"),0);
                    if (
$account['exp']>$levl['exp']){
                        
$expe=$account['exp']-$levl['exp'];
                        
mysql_query("UPDATE `account` SET `lvl`='".($account['lvl']+1)."',`exp`='".$expe."' WHERE `id`='".$account['id']."'");
                        echo 
'Уровень повышен!<br />';
                    }
                    if (
$mob['drop_gold']){
                        
mysql_query("UPDATE `account` SET 
                        `gold`='"
.$account['gold']+$mob['drop_gold']."' WHERE `id`='".$account['id']."'");
                    }
                    if (
$mob['drop_items']){
                        
$drop=explode(',',$mob['drop_items']);
                        foreach(
$drop as $value){
                            
$item=explode(':',$value);
                            
$start=100-$item[1];
                            
$start=rand(1,$start);
                            
$end=$start+$item[1];
                            
$chanse=rand(1,100);
                            if (
$chanse>=$start && $chanse<=$end){
                                
$iteme=mysql_fetch_assoc(mysql_query("SELECT * FROM `items` WHERE 
                                `id`='"
.$item[0]."'"));
                                if (
$iteme['type']=='eat_bootle' OR $iteme['type']=='eat_eat' OR $iteme['type']=='resourse'){
                                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `inventory` WHERE 
                                        `ident_id`='"
.$iteme['id']."'
                                         AND `account`='"
.$account['id']."'"),0)){
                                        if (isset(
$item[2])){
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '"
.$item[2]."' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }else{
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '1' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }
                                    }else{
                                        
mysql_query("INSERT INTO `inventory`(
                                        `name`,
                                        `type`,
                                        `feature_pover`,
                                        `feature_vitality`,
                                        `feature_dexterity`,
                                        `feature_wit`,
                                        `feature_spirit`,
                                        `feature_armor_arrow`,
                                        `feature_armor_weapon`,
                                        `feature_armor_magic`,
                                        `feature_attack_arrow`,
                                        `feature_attack_weapon`,
                                        `feature_attack_magic`,
                                        `feature_hp_regen`,
                                        `feature_mp_regen`,
                                        `cast_hp_regen`,
                                        `cast_mp_regen`,
                                        `min_lvl`,
                                        `amount`,
                                        `coast`,
                                        `cast_add_skill`,
                                        `cast_add_feature`,
                                        `about`,
                                        `icon`,
                                        `attack_min_damag`,
                                        `attack_max_damag`,
                                        `account`,
                                        `twohands`,
                                        `subtype`,
                                        `ident_id`) VALUES (
                                        '"
.$iteme['name']."',
                                        '"
.$iteme['type']."',
                                        '"
.$iteme['feature_pover']."',
                                        '"
.$iteme['feature_vitality']."',
                                        '"
.$iteme['feature_dexterity']."',
                                        '"
.$iteme['feature_wit']."',
                                        '"
.$iteme['feature_spirit']."',
                                        '"
.$iteme['feature_armor_arrow']."',
                                        '"
.$iteme['feature_armor_weapon']."',
                                        '"
.$iteme['feature_armor_magic']."',
                                        '"
.$iteme['feature_attack_arrow']."',
                                        '"
.$iteme['feature_attack_weapon']."',
                                        '"
.$iteme['feature_attack_magic']."',
                                        '"
.$iteme['feature_hp_regen']."',
                                        '"
.$iteme['feature_mp_regen']."',
                                        '"
.$iteme['cast_hp_regen']."',
                                        '"
.$iteme['cast_mp_regen']."',
                                        '"
.$iteme['min_lvl']."',
                                        '"
.$item[2]."',
                                        '"
.$iteme['coast']."',
                                        '"
.$iteme['cast_add_skill']."',
                                        '"
.$iteme['cast_add_feature']."',
                                        '"
.$iteme['about']."',
                                        '"
.$iteme['icon']."',
                                        '"
.$iteme['attack_min_damag']."',
                                        '"
.$iteme['attack_max_damag']."',
                                        '"
.$account['id']."',
                                        '"
.$iteme['twohands']."',
                                        '"
.$iteme['subtype']."',
                                        '"
.$iteme['id']."')");
                                    }
                                }else{
                                    
mysql_query("INSERT INTO `inventory`(
                                    `name`,
                                    `type`,
                                    `feature_pover`,
                                    `feature_vitality`,
                                    `feature_dexterity`,
                                    `feature_wit`,
                                    `feature_spirit`,
                                    `feature_armor_arrow`,
                                    `feature_armor_weapon`,
                                    `feature_armor_magic`,
                                    `feature_attack_arrow`,
                                    `feature_attack_weapon`,
                                    `feature_attack_magic`,
                                    `feature_hp_regen`,
                                    `feature_mp_regen`,
                                    `cast_hp_regen`,
                                    `cast_mp_regen`,
                                    `min_lvl`,
                                    `amount`,
                                    `coast`,
                                    `cast_add_skill`,
                                    `cast_add_feature`,
                                    `about`,
                                    `icon`,
                                    `attack_min_damag`,
                                    `attack_max_damag`,
                                    `account`,
                                    `twohands`,
                                    `subtype`,
                                    `ident_id`) VALUES (
                                    '"
.$iteme['name']."',
                                    '"
.$iteme['type']."',
                                    '"
.$iteme['feature_pover']."',
                                    '"
.$iteme['feature_vitality']."',
                                    '"
.$iteme['feature_dexterity']."',
                                    '"
.$iteme['feature_wit']."',
                                    '"
.$iteme['feature_spirit']."',
                                    '"
.$iteme['feature_armor_arrow']."',
                                    '"
.$iteme['feature_armor_weapon']."',
                                    '"
.$iteme['feature_armor_magic']."',
                                    '"
.$iteme['feature_attack_arrow']."',
                                    '"
.$iteme['feature_attack_weapon']."',
                                    '"
.$iteme['feature_attack_magic']."',
                                    '"
.$iteme['feature_hp_regen']."',
                                    '"
.$iteme['feature_mp_regen']."',
                                    '"
.$iteme['cast_hp_regen']."',
                                    '"
.$iteme['cast_mp_regen']."',
                                    '"
.$iteme['min_lvl']."',
                                    '"
.$iteme['amount']."',
                                    '"
.$iteme['coast']."',
                                    '"
.$iteme['cast_add_skill']."',
                                    '"
.$iteme['cast_add_feature']."',
                                    '"
.$iteme['about']."',
                                    '"
.$iteme['icon']."',
                                    '"
.$iteme['attack_min_damag']."',
                                    '"
.$iteme['attack_max_damag']."',
                                    '"
.$account['id']."',
                                    '"
.$iteme['twohands']."',
                                    '"
.$iteme['subtype']."',
                                    '"
.$iteme['id']."')");
                                }
                            }
                            unset(
$chanse);
                            unset(
$start);
                            unset(
$end);
                            unset(
$iteme);
                            unset(
$item);
                        }
                    }
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='' 
                    AND `kill_mob`='"
.$mob['ident_id']."'"),0)){
                    
$quests=mysql_query("SELECT * FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='0' 
                    AND `kill_mob`='"
.$mob['ident_id']."'");
                    while(
$resul=mysql_fetch_array($quests)){
                        
mysql_query("UPDATE `quests` SET 
                        `kill_mob_col_kill`='"
.($resul['kill_mob_col_kill']+1)."'
                        WHERE
                        `account`='"
.$account['id']."' 
                        AND `id`='"
.$resul['id']."'");
                        echo 
$mob['name'].' - убито '.($resul['kill_mob_col_kill']+1).'/'.$resul['kill_mob_col'].'<br />';
                        if (
$resul['kill_mob_col_kill']+1==$resul['kill_mob_col'] && $resul['res_need']==$resul['res_need_col']){
                            echo 
'Цель достигнута<br />';
                            
mysql_query("UPDATE `quests` SET 
                            `completed`='1'
                            WHERE 
                            `id`='"
.$resul['id']."'");
                        }
                    }
                }
                if (!
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` WHERE `battle`='".$account['battle']."'"),0)){
                    
mysql_query("DELETE FROM `battle` WHERE 
                    `id`='"
.$account['battle']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle`='',
                    `battle_attack`='' WHERE `id`='"
.$account['id']."'");
                    echo 
'<font color="#3d8e2f">Бой окончен. Вы победили!</font>';
                    
down();
                    exit;
                }else{
                    
$nextmob=mysql_result(mysql_query("SELECT `id` FROM `mobs` WHERE `battle`='".$account['battle']."' LIMIT 1"),0);
                    
mysql_query("UPDATE `account` SET `battle_attack`='".$nextmob."' WHERE `id`='".$account['id']."'");
                    
header("Location: ?");
                    exit;
                }
            }
        }
            if (
$skill['stun'] OR $skill['paralich'] OR $skill['sleep'] OR $skill['fear']){
                if (
$account['battle_target_type']='mob'){
                    
mysql_query("INSERT INTO `effect`(
                    `effect_time`,
                    `skill`,
                    `account`,
                    `target_type`,
                    `target`,
                    `fear`,
                    `sleep`,
                    `paralich`,
                    `stun`,
                    `time`)VALUES(
                    '"
.$skill['effect_time']."',
                    '"
.$skill['id']."',
                    '"
.$account['id']."',
                    'mob','"
.$mob['id']."',
                    '"
.$skill['fear']."',
                    '"
.$skill['sleep']."',
                    '"
.$skill['paralich']."',
                    '"
.$skill['stun']."',
                    '"
.time()."')");
                    
mysql_query("UPDATE `skill` SET 
                    `last_cast`='"
.time()."'
                    WHERE 
                    `id`='"
.$skill['id']."'");
                }else{
                    
                }
            }
            if (
$skill['debaph']){
                if (
$account['battle_target_type']=='mob'){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` 
                        WHERE `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."' 
                        AND `target_type`='mob'"
),0)){
                        
mysql_query("UPDATE `effect` SET 
                        `debaph`='1',
                        `effect_time`='"
.$skill['effect_time']."',
                        `target_type`='mob',
                        `target`='"
.$mob['id']."',
                        `time`='"
.time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."'
                        AND `account`='"
.$account['id']."'");
                    }else{
                        
mysql_query("INSERT INTO `effect`(
                        `debaph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `target_type`,
                        `target`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        'mob',
                        '"
.$mob['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                
                }
            }
            if(
$skill['heal']){
                if (
$account['battle_target_type']=='mob'){
                    
$damag=$skill['heal'] + 1;
                    
$damag=(ceil($damag/100)*$account['feature_attack_magic'])+$damag;
                    if (
$damag<=0){
                        
$damag=1;
                    }
                    
$damag+=rand(1,3);
                    
$kritpower=$account['power']-20;
                    if (
$kritpower<=0){
                        
$kritpower=1;
                    }
                    
$kritdexterity=$account['dexterity']-15;
                    if (
$kritdexterity<=0){
                        
$kritdexterity=2;
                    }
                    
$kritwit=$account['wit']-10;
                    if (
$kritwit<=0){
                        
$kritwit=2;
                    }
                    
$krit=$kritdexterity+$kritpower+$kritwit;
                    if (
$krit>65){
                        
$krit=65;
                    }
                    
$start=100-$krit;
                    
$start=rand(1,$krit);
                    
$end=$start+$krit;
                    
$chanse=rand(1,100);
                    if (
$chanse>=$start && $chanse<=$end){
                        
$damag=$damag*rand(1.5,1.9);
                    }
                    
$hpheal=$account['hp']+$damag;
                    if (
$account['max_hp']<$hpheal){
                        
$hpheal=$account['max_hp'];
                    }
                    
mysql_query("UPDATE `account` SET 
                    `hp`='"
.$hpheal."' 
                    WHERE 
                    `id`='"
.$account['id']."'");
                    
mysql_query("INSERT INTO `battle_log`(
                    `account`,
                    `mess`)VALUES(
                    '"
.$account['id']."',
                    '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#3d8e2f">Вы исцелились на ".$damag." единиц</font>')");
                    
mysql_query("UPDATE `skill` SET 
                    `last_cast`='"
.time()."'
                    WHERE
                    `id`='"
.$skill['id']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle_last_attack`='"
.time()."'
                    WHERE 
                    `id`='"
.$account['id']."'");
                }else{
                    
//если цель союзник
                
}
            }
            if (
$skill['baph']){
                if (
$account['battle_target_type']){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result("SELECT COUNT(*) FROM `effect` WHERE 
                        `account`='"
.$account['id']."' 
                        AND `skill`='"
.$skill['id']."'")){
                        
mysql_query("UPDATE `effect` SET 
                        `time`='"
.time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."'");
                    }else{ 
                        
mysql_query("INSERT INTO `effect`(
                        `baph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                        
                }
            }
            if (
$skill['effect_damage']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."' 
                    AND `target_type`='mob' 
                    AND `target`='"
.$mob['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_damage`='"
.$skill['effect_damage']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every']."',
                    `target_type`='mob',
                    `target`='"
.$mob['id']."',
                    `dota`='1',
                    WHERE `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `effect_damage`,
                    `time`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`,
                    `target_type`,
                    `target`,
                    `skill`,
                    `last_cast`,
                    `dota`)VALUES(
                    '"
.$skill['effect_damage']."',
                    '"
.time()."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."',
                    'mob',
                    '"
.$mob['id']."',
                    '"
.$skill['id']."',
                    '"
.time()."',
                    '1')"
);
                }
            }
            if(
$skill['effect_hp_regen'] || $skill['effect_hp_regen_percent']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                `skill`='"
.$skill['id']."' 
                AND `account`='"
.$account['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_hp_regen`='"
.$skill['effect_hp_regen']."',
                    `effect_hp_regen_percent`='"
.$skill['effect_hp_regen_percent']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every_sec']."'
                    WHERE `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `time`,
                    `last_cast`,
                    `skill`,
                    `effect_hp_regen`,
                    `effect_hp_regen_percent`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`)VALUES(
                    '"
.time()."',
                    '"
.time()."',
                    '"
.$skill['id']."',
                    '"
.$skill['effect_hp_regen']."',
                    '"
.$skill['effect_hp_regen_percent']."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."')");
                }
            }
            if(
$skill['damage']){
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$hp."' 
                WHERE `id`='"
.$mob['id']."'");
                
mysql_query("INSERT INTO `battle_log`(
                `account`,
                `mess`)VALUES(
                '"
.$account['id']."',
                '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#8e8171">Вы наносите ".$damag." урона</font>')");
            
}
            
mysql_query("UPDATE `account` SET 
            `mp`='"
.($account['mp']-$skill['mp_need_from_cast'])."'
            WHERE 
            `id`='"
.$account['id']."'");
            
mysql_query("UPDATE `skill` SET 
            `last_cast`='"
.time()."'
            WHERE 
            `account`='"
.$account['id']."' 
            AND `id`='"
.$skill['id']."'");
            
mysql_query("UPDATE `account` SET 
            `battle_last_attack`='"
.time()."'
            WHERE
            `id`='"
.$account['id']."'");
            
header("Location: ?");
            exit;
        }elseif(
$skill['type']=='magic'){
            if (
$skill['damage']){
            
$damag=$skill['damage'] + rand(-3,3);
            
$damag=(ceil($damag/100)*$account['feature_attack_magic'])+$damag;
            
$damag=$damag-(ceil($damag/100)*$mob['feature_armor_magic']);
            if (
$damag<=0){
                
$damag=1;
            }
            
$damag+=rand(1,3);
            
$kritpower=$account['power']-20;
            if (
$kritpower<=0){
                
$kritpower=1;
            }
            
$kritdexterity=$account['dexterity']-15;
            if (
$kritdexterity<=0){
                
$kritdexterity=2;
            }
            
$kritwit=$account['wit']-10;
            if (
$kritwit<=0){
                
$kritwit=2;
            }
            
$krit=$kritdexterity+$kritpower+$kritwit;
            if (
$krit>65){
                
$krit=65;
            }
            
$start=100-$krit;
            
$start=rand(1,$krit);
            
$end=$start+$krit;
            
$chanse=rand(1,100);
            if (
$chanse>=$start && $chanse<=$end){
                
$damag=$damag*rand(1.5,1.9);
            }
            
$hp=$mob['hp']-$damag;
            if (
$hp<0){
                
$hp=0;
                
mysql_query("DELETE FROM `effect` WHERE
                `target_type`='mob'
                AND `target`='"
.$mob['id']."'");
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$mob['max_hp']."',
                `mp`='"
.$mob['max_mp']."',
                `last_death`='"
.time()."',
                `battle`=''
                WHERE 
                `id`='"
.$mob['id']."'");
                
$levl=mysql_fetch_assoc(mysql_query("SELECT * FROM `lvl` WHERE `id`='".$account['lvl']."'"));
                    
mysql_query("UPDATE `account` SET `exp`='".($account['exp']+$mob['exp'])."' WHERE `id`='".$account['id']."'");
                    echo 
'Получено опыта: '.$mob['exp'].'<br />';
                    
$account['exp']=mysql_result(mysql_query("SELECT `exp` FROM `account` WHERE `id`='".$account['id']."'"),0);
                    if (
$account['exp']>$levl['exp']){
                        
$expe=$account['exp']-$levl['exp'];
                        
mysql_query("UPDATE `account` SET `lvl`='".($account['lvl']+1)."',`exp`='".$expe."' WHERE `id`='".$account['id']."'");
                        echo 
'Уровень повышен!<br />';
                    }
                    if (
$mob['drop_gold']){
                        
mysql_query("UPDATE `account` SET 
                        `gold`='"
.$account['gold']+$mob['drop_gold']."' WHERE `id`='".$account['id']."'");
                    }
                    if (
$mob['drop_items']){
                        
$drop=explode(',',$mob['drop_items']);
                        foreach(
$drop as $value){
                            
$item=explode(':',$value);
                            
$start=100-$item[1];
                            
$start=rand(1,$start);
                            
$end=$start+$item[1];
                            
$chanse=rand(1,100);
                            if (
$chanse>=$start && $chanse<=$end){
                                
$iteme=mysql_fetch_assoc(mysql_query("SELECT * FROM `items` WHERE 
                                `id`='"
.$item[0]."'"));
                                if (
$iteme['type']=='eat_bootle' OR $iteme['type']=='eat_eat' OR $iteme['type']=='resourse'){
                                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `inventory` WHERE 
                                        `ident_id`='"
.$iteme['id']."'
                                         AND `account`='"
.$account['id']."'"),0)){
                                        if (isset(
$item[2])){
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '"
.$item[2]."' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }else{
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '1' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }
                                    }else{
                                        
mysql_query("INSERT INTO `inventory`(
                                        `name`,
                                        `type`,
                                        `feature_pover`,
                                        `feature_vitality`,
                                        `feature_dexterity`,
                                        `feature_wit`,
                                        `feature_spirit`,
                                        `feature_armor_arrow`,
                                        `feature_armor_weapon`,
                                        `feature_armor_magic`,
                                        `feature_attack_arrow`,
                                        `feature_attack_weapon`,
                                        `feature_attack_magic`,
                                        `feature_hp_regen`,
                                        `feature_mp_regen`,
                                        `cast_hp_regen`,
                                        `cast_mp_regen`,
                                        `min_lvl`,
                                        `amount`,
                                        `coast`,
                                        `cast_add_skill`,
                                        `cast_add_feature`,
                                        `about`,
                                        `icon`,
                                        `attack_min_damag`,
                                        `attack_max_damag`,
                                        `account`,
                                        `twohands`,
                                        `subtype`,
                                        `ident_id`) VALUES (
                                        '"
.$iteme['name']."',
                                        '"
.$iteme['type']."',
                                        '"
.$iteme['feature_pover']."',
                                        '"
.$iteme['feature_vitality']."',
                                        '"
.$iteme['feature_dexterity']."',
                                        '"
.$iteme['feature_wit']."',
                                        '"
.$iteme['feature_spirit']."',
                                        '"
.$iteme['feature_armor_arrow']."',
                                        '"
.$iteme['feature_armor_weapon']."',
                                        '"
.$iteme['feature_armor_magic']."',
                                        '"
.$iteme['feature_attack_arrow']."',
                                        '"
.$iteme['feature_attack_weapon']."',
                                        '"
.$iteme['feature_attack_magic']."',
                                        '"
.$iteme['feature_hp_regen']."',
                                        '"
.$iteme['feature_mp_regen']."',
                                        '"
.$iteme['cast_hp_regen']."',
                                        '"
.$iteme['cast_mp_regen']."',
                                        '"
.$iteme['min_lvl']."',
                                        '"
.$item[2]."',
                                        '"
.$iteme['coast']."',
                                        '"
.$iteme['cast_add_skill']."',
                                        '"
.$iteme['cast_add_feature']."',
                                        '"
.$iteme['about']."',
                                        '"
.$iteme['icon']."',
                                        '"
.$iteme['attack_min_damag']."',
                                        '"
.$iteme['attack_max_damag']."',
                                        '"
.$account['id']."',
                                        '"
.$iteme['twohands']."',
                                        '"
.$iteme['subtype']."',
                                        '"
.$iteme['id']."')");
                                    }
                                }else{
                                    
mysql_query("INSERT INTO `inventory`(
                                    `name`,
                                    `type`,
                                    `feature_pover`,
                                    `feature_vitality`,
                                    `feature_dexterity`,
                                    `feature_wit`,
                                    `feature_spirit`,
                                    `feature_armor_arrow`,
                                    `feature_armor_weapon`,
                                    `feature_armor_magic`,
                                    `feature_attack_arrow`,
                                    `feature_attack_weapon`,
                                    `feature_attack_magic`,
                                    `feature_hp_regen`,
                                    `feature_mp_regen`,
                                    `cast_hp_regen`,
                                    `cast_mp_regen`,
                                    `min_lvl`,
                                    `amount`,
                                    `coast`,
                                    `cast_add_skill`,
                                    `cast_add_feature`,
                                    `about`,
                                    `icon`,
                                    `attack_min_damag`,
                                    `attack_max_damag`,
                                    `account`,
                                    `twohands`,
                                    `subtype`,
                                    `ident_id`) VALUES (
                                    '"
.$iteme['name']."',
                                    '"
.$iteme['type']."',
                                    '"
.$iteme['feature_pover']."',
                                    '"
.$iteme['feature_vitality']."',
                                    '"
.$iteme['feature_dexterity']."',
                                    '"
.$iteme['feature_wit']."',
                                    '"
.$iteme['feature_spirit']."',
                                    '"
.$iteme['feature_armor_arrow']."',
                                    '"
.$iteme['feature_armor_weapon']."',
                                    '"
.$iteme['feature_armor_magic']."',
                                    '"
.$iteme['feature_attack_arrow']."',
                                    '"
.$iteme['feature_attack_weapon']."',
                                    '"
.$iteme['feature_attack_magic']."',
                                    '"
.$iteme['feature_hp_regen']."',
                                    '"
.$iteme['feature_mp_regen']."',
                                    '"
.$iteme['cast_hp_regen']."',
                                    '"
.$iteme['cast_mp_regen']."',
                                    '"
.$iteme['min_lvl']."',
                                    '"
.$iteme['amount']."',
                                    '"
.$iteme['coast']."',
                                    '"
.$iteme['cast_add_skill']."',
                                    '"
.$iteme['cast_add_feature']."',
                                    '"
.$iteme['about']."',
                                    '"
.$iteme['icon']."',
                                    '"
.$iteme['attack_min_damag']."',
                                    '"
.$iteme['attack_max_damag']."',
                                    '"
.$account['id']."',
                                    '"
.$iteme['twohands']."',
                                    '"
.$iteme['subtype']."',
                                    '"
.$iteme['id']."')");
                                }
                            }
                            unset(
$chanse);
                            unset(
$start);
                            unset(
$end);
                            unset(
$iteme);
                            unset(
$item);
                        }
                    }
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='' 
                    AND `kill_mob`='"
.$mob['ident_id']."'"),0)){
                    
$quests=mysql_query("SELECT * FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='0' 
                    AND `kill_mob`='"
.$mob['ident_id']."'");
                    while(
$resul=mysql_fetch_array($quests)){
                        
mysql_query("UPDATE `quests` SET 
                        `kill_mob_col_kill`='"
.($resul['kill_mob_col_kill']+1)."'
                        WHERE
                        `account`='"
.$account['id']."' 
                        AND `id`='"
.$resul['id']."'");
                        echo 
$mob['name'].' - убито '.($resul['kill_mob_col_kill']+1).'/'.$resul['kill_mob_col'].'<br />';
                        if (
$resul['kill_mob_col_kill']+1==$resul['kill_mob_col'] && $resul['res_need']==$resul['res_need_col']){
                            echo 
'Цель достигнута<br />';
                            
mysql_query("UPDATE `quests` SET 
                            `completed`='1'
                            WHERE 
                            `id`='"
.$resul['id']."'");
                        }
                    }
                }
                if (!
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` WHERE `battle`='".$account['battle']."'"),0)){
                    
mysql_query("DELETE FROM `battle` WHERE 
                    `id`='"
.$account['battle']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle`='',
                    `battle_attack`='' WHERE `id`='"
.$account['id']."'");
                    echo 
'<font color="#3d8e2f">Бой окончен. Вы победили!</font>';
                    
down();
                    exit;
                }else{
                    
$nextmob=mysql_result(mysql_query("SELECT `id` FROM `mobs` WHERE `battle`='".$account['battle']."' LIMIT 1"),0);
                    
mysql_query("UPDATE `account` SET `battle_attack`='".$nextmob."' WHERE `id`='".$account['id']."'");
                    
header("Location: ?");
                    exit;
                }
            }
            }
            if (
$skill['stun'] OR $skill['paralich'] OR $skill['sleep'] OR $skill['fear']){
                
mysql_query("INSERT INTO `effect`(
                `skill`,
                `account`,
                `target_type`,
                `target`,
                `fear`,
                `sleep`,
                `paralich`,
                `stun`,
                `time`)VALUES(
                '"
.$skill['id']."',
                '"
.$account['id']."',
                'mob',
                '"
.$mob['id']."',
                '"
.$skill['fear']."',
                '"
.$skill['sleep']."',
                '"
.$skill['paralich']."',
                '"
.$skill['stun']."',
                '"
.time()."')");
                
mysql_query("UPDATE `skill` SET 
                `last_cast`='"
.time()."' 
                WHERE 
                `id`='"
.$skill['id']."'");
            }
            if (
$skill['debaph']){
                if (
$account['battle_target_type']=='mob'){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."' 
                    AND `target_type`='mob'"
),0)){
                        
mysql_query("UPDATE `effect` SET 
                        `debaph`='1',
                        `effect_time`='"
.$skill['effect_time']."',
                        `target_type`='mob',
                        `target`='"
.$mob['id']."',
                        `time`='"
.time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."'");
                    }else{
                        
mysql_query("INSERT INTO `effect`(
                        `debaph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `target_type`,
                        `target`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        'mob',
                        '"
.$mob['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                
                }
            }
            if(
$skill['heal']){
                if (
$account['battle_target_type']=='mob'){
                    
$damag=$skill['heal'] + 1;
                    
$damag=(ceil($damag/100)*$account['feature_attack_magic'])+$damag;
                    if (
$damag<=0){
                        
$damag=1;
                    }
                    
$damag+=rand(1,3);
                    
$kritpower=$account['power']-20;
                    if (
$kritpower<=0){
                        
$kritpower=1;
                    }
                    
$kritdexterity=$account['dexterity']-15;
                    if (
$kritdexterity<=0){
                        
$kritdexterity=2;
                    }
                    
$kritwit=$account['wit']-10;
                    if (
$kritwit<=0){
                        
$kritwit=2;
                    }
                    
$krit=$kritdexterity+$kritpower+$kritwit;
                    if (
$krit>65){
                        
$krit=65;
                    }
                    
$start=100-$krit;
                    
$start=rand(1,$krit);
                    
$end=$start+$krit;
                    
$chanse=rand(1,100);
                    if (
$chanse>=$start && $chanse<=$end){
                        
$damag=$damag*rand(1.5,1.9);
                    }
                    
$hpheal=$account['hp']+$damag;
                    if (
$account['max_hp']<$hpheal){
                        
$hpheal=$account['max_hp'];
                    }
                    
mysql_query("UPDATE `account` SET 
                    `hp`='"
.$hpheal."'
                    WHERE 
                    `id`='"
.$account['id']."'");
                    
mysql_query("INSERT INTO `battle_log`(
                    `account`,
                    `mess`)VALUES(
                    '"
.$account['id']."',
                    '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#3d8e2f">Вы исцеляетесь на ".$damag." урона</font>')");
                    
mysql_query("UPDATE `skill` SET 
                    `last_cast`='"
.time()."' 
                    WHERE 
                    `id`='"
.$skill['id']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle_last_attack`='"
.time()."'
                    WHERE
                    `id`='"
.$account['id']."'");
                }else{
                    
//если цель союзник
                
}
            }
            if (
$skill['baph']){
                if (
$account['battle_target_type']){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result("SELECT COUNT(*) FROM `effect` WHERE 
                        `account`='"
.$account['id']."' 
                        AND `skill`='"
.$skill['id']."'")){
                        
mysql_query("UPDATE `effect` SET `time`='".time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."'");
                    }else{ 
                        
mysql_query("INSERT INTO `effect`(
                        `baph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                        
                }
            }
            if (
$skill['effect_damage']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."' 
                    AND `target_type`='mob' 
                    AND `target`='"
.$mob['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_damage`='"
.$skill['effect_damage']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every']."',
                    `target_type`='mob',
                    `target`='"
.$mob['id']."',
                    `dota`='1',
                    WHERE `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `effect_damage`,
                    `time`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`,
                    `target_type`,
                    `target`,
                    `skill`,
                    `last_cast`,
                    `dota`
                    )VALUES(
                    '"
.$skill['effect_damage']."',
                    '"
.time()."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."',
                    'mob',
                    '"
.$mob['id']."',
                    '"
.$skill['id']."',
                    '"
.time()."',
                    '1')"
);
                }
            }
            if(
$skill['effect_hp_regen'] || $skill['effect_hp_regen_percent']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_hp_regen`='"
.$skill['effect_hp_regen']."',
                    `effect_hp_regen_percent`='"
.$skill['effect_hp_regen_percent']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every_sec']."'
                    WHERE 
                    `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `time`,
                    `last_cast`,
                    `skill`,
                    `effect_hp_regen`,
                    `effect_hp_regen_percent`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`)VALUES(
                    '"
.time()."',
                    '"
.time()."',
                    '"
.$skill['id']."',
                    '"
.$skill['effect_hp_regen']."',
                    '"
.$skill['effect_hp_regen_percent']."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."')");
                }
            }
            if (
$skill['damage']){
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$hp."' 
                WHERE
                `id`='"
.$mob['id']."'");
                
mysql_query("INSERT INTO `battle_log`(
                `account`,
                `mess`)VALUES(
                '"
.$account['id']."',
                '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#8e8171">Вы наносите ".$damag." урона</font>')");
            
}
            
mysql_query("UPDATE `account` SET 
            `mp`='"
.($account['mp']-$skill['mp_need_from_cast'])."'
            WHERE 
            `id`='"
.$account['id']."'");
            
mysql_query("UPDATE `skill` SET 
            `last_cast`='"
.time()."' 
            WHERE 
            `account`='"
.$account['id']."' 
            AND `id`='"
.$skill['id']."'");
            
mysql_query("UPDATE `account` SET 
            `battle_last_attack`='"
.time()."' 
            WHERE 
            `id`='"
.$account['id']."'");
            
header("Location: ?");
            exit;
        }elseif(
$skill['type']=='arrow'){
            if (
$skill['damage']){
            
$damag=$skill['damage'] + rand(-3,3);
            
$damag=(ceil($damag/100)*$account['feature_attack_magic'])+$damag;
            
$damag=$damag-(ceil($damag/100)*$mob['feature_armor_magic']);
            if (
$damag<=0){
                
$damag=1;
            }
            
$damag+=rand(1,3);
            
$kritpower=$account['power']-20;
            if (
$kritpower<=0){
                
$kritpower=1;
            }
            
$kritdexterity=$account['dexterity']-15;
            if (
$kritdexterity<=0){
                
$kritdexterity=2;
            }
            
$kritwit=$account['wit']-10;
            if (
$kritwit<=0){
                
$kritwit=2;
            }
            
$krit=$kritdexterity+$kritpower+$kritwit;
            if (
$krit>65){
                
$krit=65;
            }
            
$start=100-$krit;
            
$start=rand(1,$krit);
            
$end=$start+$krit;
            
$chanse=rand(1,100);
            if (
$chanse>=$start && $chanse<=$end){
                
$damag=$damag*rand(1.5,1.9);
            }
            
$hp=$mob['hp']-$damag;
            if (
$hp<0){
                
$hp=0;
                
mysql_query("DELETE FROM `effect` WHERE
                `target_type`='mob'
                AND `target`='"
.$mob['id']."'");
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$mob['max_hp']."',
                `mp`='"
.$mob['max_mp']."',
                `last_death`='"
.time()."',
                `battle`=''
                WHERE 
                `id`='"
.$mob['id']."'");
                
$levl=mysql_fetch_assoc(mysql_query("SELECT * FROM `lvl` WHERE `id`='".$account['lvl']."'"));
                    
mysql_query("UPDATE `account` SET `exp`='".($account['exp']+$mob['exp'])."' WHERE `id`='".$account['id']."'");
                    echo 
'Получено опыта: '.$mob['exp'].'<br />';
                    
$account['exp']=mysql_result(mysql_query("SELECT `exp` FROM `account` WHERE `id`='".$account['id']."'"),0);
                    if (
$account['exp']>$levl['exp']){
                        
$expe=$account['exp']-$levl['exp'];
                        
mysql_query("UPDATE `account` SET `lvl`='".($account['lvl']+1)."',`exp`='".$expe."' WHERE `id`='".$account['id']."'");
                        echo 
'Уровень повышен!<br />';
                    }
                    if (
$mob['drop_gold']){
                        
mysql_query("UPDATE `account` SET 
                        `gold`='"
.$account['gold']+$mob['drop_gold']."' WHERE `id`='".$account['id']."'");
                    }
                    if (
$mob['drop_items']){
                        
$drop=explode(',',$mob['drop_items']);
                        foreach(
$drop as $value){
                            
$item=explode(':',$value);
                            
$start=100-$item[1];
                            
$start=rand(1,$start);
                            
$end=$start+$item[1];
                            
$chanse=rand(1,100);
                            if (
$chanse>=$start && $chanse<=$end){
                                
$iteme=mysql_fetch_assoc(mysql_query("SELECT * FROM `items` WHERE 
                                `id`='"
.$item[0]."'"));
                                if (
$iteme['type']=='eat_bootle' OR $iteme['type']=='eat_eat' OR $iteme['type']=='resourse'){
                                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `inventory` WHERE 
                                        `ident_id`='"
.$iteme['id']."'
                                         AND `account`='"
.$account['id']."'"),0)){
                                        if (isset(
$item[2])){
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '"
.$item[2]."' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }else{
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '1' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }
                                    }else{
                                        
mysql_query("INSERT INTO `inventory`(
                                        `name`,
                                        `type`,
                                        `feature_pover`,
                                        `feature_vitality`,
                                        `feature_dexterity`,
                                        `feature_wit`,
                                        `feature_spirit`,
                                        `feature_armor_arrow`,
                                        `feature_armor_weapon`,
                                        `feature_armor_magic`,
                                        `feature_attack_arrow`,
                                        `feature_attack_weapon`,
                                        `feature_attack_magic`,
                                        `feature_hp_regen`,
                                        `feature_mp_regen`,
                                        `cast_hp_regen`,
                                        `cast_mp_regen`,
                                        `min_lvl`,
                                        `amount`,
                                        `coast`,
                                        `cast_add_skill`,
                                        `cast_add_feature`,
                                        `about`,
                                        `icon`,
                                        `attack_min_damag`,
                                        `attack_max_damag`,
                                        `account`,
                                        `twohands`,
                                        `subtype`,
                                        `ident_id`) VALUES (
                                        '"
.$iteme['name']."',
                                        '"
.$iteme['type']."',
                                        '"
.$iteme['feature_pover']."',
                                        '"
.$iteme['feature_vitality']."',
                                        '"
.$iteme['feature_dexterity']."',
                                        '"
.$iteme['feature_wit']."',
                                        '"
.$iteme['feature_spirit']."',
                                        '"
.$iteme['feature_armor_arrow']."',
                                        '"
.$iteme['feature_armor_weapon']."',
                                        '"
.$iteme['feature_armor_magic']."',
                                        '"
.$iteme['feature_attack_arrow']."',
                                        '"
.$iteme['feature_attack_weapon']."',
                                        '"
.$iteme['feature_attack_magic']."',
                                        '"
.$iteme['feature_hp_regen']."',
                                        '"
.$iteme['feature_mp_regen']."',
                                        '"
.$iteme['cast_hp_regen']."',
                                        '"
.$iteme['cast_mp_regen']."',
                                        '"
.$iteme['min_lvl']."',
                                        '"
.$item[2]."',
                                        '"
.$iteme['coast']."',
                                        '"
.$iteme['cast_add_skill']."',
                                        '"
.$iteme['cast_add_feature']."',
                                        '"
.$iteme['about']."',
                                        '"
.$iteme['icon']."',
                                        '"
.$iteme['attack_min_damag']."',
                                        '"
.$iteme['attack_max_damag']."',
                                        '"
.$account['id']."',
                                        '"
.$iteme['twohands']."',
                                        '"
.$iteme['subtype']."',
                                        '"
.$iteme['id']."')");
                                    }
                                }else{
                                    
mysql_query("INSERT INTO `inventory`(
                                    `name`,
                                    `type`,
                                    `feature_pover`,
                                    `feature_vitality`,
                                    `feature_dexterity`,
                                    `feature_wit`,
                                    `feature_spirit`,
                                    `feature_armor_arrow`,
                                    `feature_armor_weapon`,
                                    `feature_armor_magic`,
                                    `feature_attack_arrow`,
                                    `feature_attack_weapon`,
                                    `feature_attack_magic`,
                                    `feature_hp_regen`,
                                    `feature_mp_regen`,
                                    `cast_hp_regen`,
                                    `cast_mp_regen`,
                                    `min_lvl`,
                                    `amount`,
                                    `coast`,
                                    `cast_add_skill`,
                                    `cast_add_feature`,
                                    `about`,
                                    `icon`,
                                    `attack_min_damag`,
                                    `attack_max_damag`,
                                    `account`,
                                    `twohands`,
                                    `subtype`,
                                    `ident_id`) VALUES (
                                    '"
.$iteme['name']."',
                                    '"
.$iteme['type']."',
                                    '"
.$iteme['feature_pover']."',
                                    '"
.$iteme['feature_vitality']."',
                                    '"
.$iteme['feature_dexterity']."',
                                    '"
.$iteme['feature_wit']."',
                                    '"
.$iteme['feature_spirit']."',
                                    '"
.$iteme['feature_armor_arrow']."',
                                    '"
.$iteme['feature_armor_weapon']."',
                                    '"
.$iteme['feature_armor_magic']."',
                                    '"
.$iteme['feature_attack_arrow']."',
                                    '"
.$iteme['feature_attack_weapon']."',
                                    '"
.$iteme['feature_attack_magic']."',
                                    '"
.$iteme['feature_hp_regen']."',
                                    '"
.$iteme['feature_mp_regen']."',
                                    '"
.$iteme['cast_hp_regen']."',
                                    '"
.$iteme['cast_mp_regen']."',
                                    '"
.$iteme['min_lvl']."',
                                    '"
.$iteme['amount']."',
                                    '"
.$iteme['coast']."',
                                    '"
.$iteme['cast_add_skill']."',
                                    '"
.$iteme['cast_add_feature']."',
                                    '"
.$iteme['about']."',
                                    '"
.$iteme['icon']."',
                                    '"
.$iteme['attack_min_damag']."',
                                    '"
.$iteme['attack_max_damag']."',
                                    '"
.$account['id']."',
                                    '"
.$iteme['twohands']."',
                                    '"
.$iteme['subtype']."',
                                    '"
.$iteme['id']."')");
                                }
                            }
                            unset(
$chanse);
                            unset(
$start);
                            unset(
$end);
                            unset(
$iteme);
                            unset(
$item);
                        }
                    }
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='' 
                    AND `kill_mob`='"
.$mob['ident_id']."'"),0)){
                    
$quests=mysql_query("SELECT * FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='0' 
                    AND `kill_mob`='"
.$mob['ident_id']."'");
                    while(
$resul=mysql_fetch_array($quests)){
                        
mysql_query("UPDATE `quests` SET 
                        `kill_mob_col_kill`='"
.($resul['kill_mob_col_kill']+1)."'
                        WHERE
                        `account`='"
.$account['id']."' 
                        AND `id`='"
.$resul['id']."'");
                        echo 
$mob['name'].' - убито '.($resul['kill_mob_col_kill']+1).'/'.$resul['kill_mob_col'].'<br />';
                        if (
$resul['kill_mob_col_kill']+1==$resul['kill_mob_col'] && $resul['res_need']==$resul['res_need_col']){
                            echo 
'Цель достигнута<br />';
                            
mysql_query("UPDATE `quests` SET 
                            `completed`='1'
                            WHERE 
                            `id`='"
.$resul['id']."'");
                        }
                    }
                }
                if (!
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` WHERE `battle`='".$account['battle']."'"),0)){
                    
mysql_query("DELETE FROM `battle` WHERE 
                    `id`='"
.$account['battle']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle`='',
                    `battle_attack`='' WHERE `id`='"
.$account['id']."'");
                    echo 
'<font color="#3d8e2f">Бой окончен. Вы победили!</font>';
                    
down();
                    exit;
                }else{
                    
$nextmob=mysql_result(mysql_query("SELECT `id` FROM `mobs` WHERE `battle`='".$account['battle']."' LIMIT 1"),0);
                    
mysql_query("UPDATE `account` SET `battle_attack`='".$nextmob."' WHERE `id`='".$account['id']."'");
                    
header("Location: ?");
                    exit;
                }
            }
            }
            if (
$skill['stun'] OR $skill['paralich'] OR $skill['sleep'] OR $skill['fear']){
                
mysql_query("INSERT INTO `effect`(
                `skill`,
                `account`,
                `target_type`,
                `target`,
                `fear`,
                `sleep`,
                `paralich`,
                `stun`,
                `time`)VALUES(
                '"
.$skill['id']."',
                '"
.$account['id']."',
                'mob',
                '"
.$mob['id']."',
                '"
.$skill['fear']."',
                '"
.$skill['sleep']."',
                '"
.$skill['paralich']."',
                '"
.$skill['stun']."',
                '"
.time()."')");
                
mysql_query("UPDATE `skill` SET 
                `last_cast`='"
.time()."' 
                WHERE 
                `id`='"
.$skill['id']."'");
            }
            if (
$skill['debaph']){
                if (
$account['battle_target_type']=='mob'){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."' 
                    AND `target_type`='mob'"
),0)){
                        
mysql_query("UPDATE `effect` SET 
                        `debaph`='1',
                        `effect_time`='"
.$skill['effect_time']."',
                        `target_type`='mob',
                        `target`='"
.$mob['id']."',
                        `time`='"
.time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."'");
                    }else{
                        
mysql_query("INSERT INTO `effect`(
                        `debaph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `target_type`,
                        `target`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        'mob',
                        '"
.$mob['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                
                }
            }
            if(
$skill['heal']){
                if (
$account['battle_target_type']=='mob'){
                    
$damag=$skill['heal'] + 1;
                    
$damag=(ceil($damag/100)*$account['feature_attack_arrow'])+$damag;
                    if (
$damag<=0){
                        
$damag=1;
                    }
                    
$damag+=rand(1,3);
                    
$kritpower=$account['power']-20;
                    if (
$kritpower<=0){
                        
$kritpower=1;
                    }
                    
$kritdexterity=$account['dexterity']-15;
                    if (
$kritdexterity<=0){
                        
$kritdexterity=2;
                    }
                    
$kritwit=$account['wit']-10;
                    if (
$kritwit<=0){
                        
$kritwit=2;
                    }
                    
$krit=$kritdexterity+$kritpower+$kritwit;
                    if (
$krit>65){
                        
$krit=65;
                    }
                    
$start=100-$krit;
                    
$start=rand(1,$krit);
                    
$end=$start+$krit;
                    
$chanse=rand(1,100);
                    if (
$chanse>=$start && $chanse<=$end){
                        
$damag=$damag*rand(1.5,1.9);
                    }
                    
$hpheal=$account['hp']+$damag;
                    if (
$account['max_hp']<$hpheal){
                        
$hpheal=$account['max_hp'];
                    }
                    
mysql_query("UPDATE `account` SET 
                    `hp`='"
.$hpheal."'
                    WHERE 
                    `id`='"
.$account['id']."'");
                    
mysql_query("INSERT INTO `battle_log`(
                    `account`,
                    `mess`)VALUES(
                    '"
.$account['id']."',
                    '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#3d8e2f">Вы исцеляетесь на ".$damag." урона</font>')");
                    
mysql_query("UPDATE `skill` SET 
                    `last_cast`='"
.time()."' 
                    WHERE 
                    `id`='"
.$skill['id']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle_last_attack`='"
.time()."'
                    WHERE
                    `id`='"
.$account['id']."'");
                }else{
                    
//если цель союзник
                
}
            }
            if (
$skill['baph']){
                if (
$account['battle_target_type']){
                    
//Сложение
                    
$adding=0+$skill['baph_adding'];
                    
//Воля
                    
$will=0+$skill['baph_will'];
                    
//Реакция
                    
$reaction=0+$skill['baph_reaction'];
                    
//Очки здоровья
                    
$max_hp=0+$skill['baph_max_hp'];
                    
//Очки маны
                    
$max_mp=0+$skill['baph_max_mp'];
                    
//Защита от ударов
                    
$feature_armor_weapon=0+$skill['baph_feature_armor_weapon'];
                    
//Защита от стрел
                    
$feature_armor_arrow=0+$skill['baph_feature_armor_arrow'];
                    
//Защита от магии
                    
$feature_armor_magic=0+$skill['baph_feature_armor_magic'];
                    
//Урон от ударов
                    
$feature_attack_weapon=0+$skill['baph_feature_attack_weapon'];
                    
//Урон от стрел
                    
$feature_attack_arrow=0+$skill['baph_feature_attack_arrow'];
                    
//Урон от магии
                    
$feature_attack_magic=0+$skill['baph_feature_attack_magic'];
                    
//Восстановление жизни
                    
$hp_regen=0+$skill['baph_hp_regen'];
                    
//Восстановление маны
                    
$mp_regen=0+$skill['baph_mp_regen'];
                    
//Power
                    
$power=0+$skill['baph_power'];
                    
//Wit
                    
$wit=0+$skill['baph_wit'];
                    
//Dexterity
                    
$dexterity=0+$skill['baph_dexterity'];
                    
//Vitality
                    
$vitality=0+$skill['baph_vitality'];
                    
//Spirit
                    
$spirit=0+$skill['baph_spirit'];
                    if (
mysql_result("SELECT COUNT(*) FROM `effect` WHERE 
                        `account`='"
.$account['id']."' 
                        AND `skill`='"
.$skill['id']."'")){
                        
mysql_query("UPDATE `effect` SET `time`='".time()."',
                        `last_cast`='"
.time()."',
                        `baph_adding`='"
.$adding."',
                        `baph_will`='"
.$will."',
                        `baph_reaction`='"
.$reaction."',
                        `baph_max_hp`='"
.$max_hp."',
                        `baph_max_mp`='"
.$max_mp."',
                        `baph_feature_armor_weapon`='"
.$feature_armor_weapon."',
                        `baph_feature_armor_arrow`='"
.$feature_armor_arrow."',
                        `baph_feature_armor_magic`='"
.$feature_armor_magic."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_weapon."',
                        `baph_feature_attack_arrow`='"
.$feature_attack_arrow."',
                        `baph_feature_attack_weapon`='"
.$feature_attack_magic."',
                        `baph_hp_regen`='"
.$hp_regen."',
                        `baph_mp_regen`='"
.$mp_regen."',
                        `baph_power`='"
.$power."',
                        `baph_wit`='"
.$wit."',
                        `baph_dexterity`='"
.$dexterity."',
                        `baph_spirit`='"
.$spirit."' 
                        WHERE 
                        `skill`='"
.$skill['id']."' 
                        AND `account`='"
.$account['id']."'");
                    }else{ 
                        
mysql_query("INSERT INTO `effect`(
                        `baph`,
                        `account`,
                        `time`,
                        `last_cast`,
                        `effect_time`,
                        `skill`,
                        `baph_adding`,
                        `baph_will`,
                        `baph_reaction`,
                        `baph_max_hp`,
                        `baph_max_mp`,
                        `baph_feature_armor_weapon`,
                        `baph_feature_armor_arrow`,
                        `baph_feature_armor_magic`,
                        `baph_feature_attack_weapon`,
                        `baph_feature_attack_arrow`,
                        `baph_feature_attack_magic`,
                        `baph_hp_regen`,
                        `baph_mp_regen`,
                        `baph_power`,
                        `baph_wit`,
                        `baph_dexterity`,
                        `baph_spirit`
                        )VALUES(
                        '1',
                        '"
.$account['id']."',
                        '"
.time()."',
                        '"
.time()."',
                        '"
.$skill['effect_time']."',
                        '"
.$skill['id']."',
                        '"
.$adding."',
                        '"
.$will."',
                        '"
.$reaction."',
                        '"
.$max_hp."',
                        '"
.$max_mp."',
                        '"
.$feature_armor_weapon."',
                        '"
.$feature_armor_arrow."',
                        '"
.$feature_armor_magic."',
                        '"
.$feature_attack_weapon."',
                        '"
.$feature_attack_arrow."',
                        '"
.$feature_attack_magic."',
                        '"
.$hp_regen."',
                        '"
.$mp_regen."',
                        '"
.$power."',
                        '"
.$wit."',
                        '"
.$dexterity."',
                        '"
.$spirit."'
                        )"
);
                    }
                }else{
                        
                }
            }
            if (
$skill['effect_damage']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."' 
                    AND `target_type`='mob' 
                    AND `target`='"
.$mob['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_damage`='"
.$skill['effect_damage']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every']."',
                    `target_type`='mob',
                    `target`='"
.$mob['id']."',
                    `dota`='1',
                    WHERE `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `effect_damage`,
                    `time`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`,
                    `target_type`,
                    `target`,
                    `skill`,
                    `last_cast`,
                    `dota`
                    )VALUES(
                    '"
.$skill['effect_damage']."',
                    '"
.time()."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."',
                    'mob',
                    '"
.$mob['id']."',
                    '"
.$skill['id']."',
                    '"
.time()."',
                    '1')"
);
                }
            }
            if(
$skill['effect_hp_regen'] || $skill['effect_hp_regen_percent']){
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
                    `skill`='"
.$skill['id']."' 
                    AND `account`='"
.$account['id']."'"),0)){
                    
mysql_query("UPDATE `effect` SET 
                    `time`='"
.time()."',
                    `last_cast`='"
.time()."',
                    `effect_hp_regen`='"
.$skill['effect_hp_regen']."',
                    `effect_hp_regen_percent`='"
.$skill['effect_hp_regen_percent']."',
                    `effect_time`='"
.$skill['effect_time']."',
                    `effect_every_sec`='"
.$skill['effect_every_sec']."'
                    WHERE 
                    `skill`='"
.$skill['id']."'");
                }else{
                    
mysql_query("INSERT INTO `effect`(
                    `time`,
                    `last_cast`,
                    `skill`,
                    `effect_hp_regen`,
                    `effect_hp_regen_percent`,
                    `effect_time`,
                    `effect_every_sec`,
                    `account`)VALUES(
                    '"
.time()."',
                    '"
.time()."',
                    '"
.$skill['id']."',
                    '"
.$skill['effect_hp_regen']."',
                    '"
.$skill['effect_hp_regen_percent']."',
                    '"
.$skill['effect_time']."',
                    '"
.$skill['effect_every_sec']."',
                    '"
.$account['id']."')");
                }
            }
            if (
$skill['damage']){
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$hp."' 
                WHERE
                `id`='"
.$mob['id']."'");
                
mysql_query("INSERT INTO `battle_log`(
                `account`,
                `mess`)VALUES(
                '"
.$account['id']."',
                '<img src="
/data/img/skill/".$skill['icon'].".jpg" width="10px" height="10px"><font color="#8e8171">Вы наносите ".$damag." урона</font>')");
            
}
            
mysql_query("UPDATE `account` SET 
            `mp`='"
.($account['mp']-$skill['mp_need_from_cast'])."'
            WHERE 
            `id`='"
.$account['id']."'");
            
mysql_query("UPDATE `skill` SET 
            `last_cast`='"
.time()."' 
            WHERE 
            `account`='"
.$account['id']."' 
            AND `id`='"
.$skill['id']."'");
            
mysql_query("UPDATE `account` SET 
            `battle_last_attack`='"
.time()."' 
            WHERE 
            `id`='"
.$account['id']."'");
            
header("Location: ?");
            exit;
        }
    }
    if (isset(
$_GET['attack'])){
        if (
time()-$account['battle_last_attack']<2){
            
header("Location: ?");
            exit;
        }
        
/*************Обнуляем характеристики************/
        //Сложение
        
$mob['adding'] = 0;
        
//Воля
        
$mob['will'] = 0;
        
//Реакция
        
$mob['reaction'] = 0;
        
//Защита от ударов
        
$mob['feature_armor_weapon']=0;
        
//Защита от стрел
        
$mob['feature_armor_arrow']=0;
        
//Защита от магии
        
$mob['feature_armor_magic']=0;
        
//Урон от ударов
        
$mob['feature_attack_weapon']=0;
        
//Урон от стрел
        
$mob['feature_attack_arrow']=0;
        
//Урон от магии
        
$mob['feature_attack_magic']=0;
        
//Минимальный урон(оружие)
        
$mob['min_damag']=0;
        
//Максимальный урон(оружие)
        
$mob['max_damag']=0;
        if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
            `debaph`='1' 
            AND `target_type`='mob' 
            AND `target`='"
.$mob['id']."'"),0)){
            
$qdb=mysql_query("SELECT * FROM `effect` WHERE 
            `debaph`='1' 
            AND `target_type`='mob' 
            AND `target`='"
.$mob['id']."'");
            while(
$resultdb=mysql_fetch_assoc($qdb)){
                if (
time()-$resultdb['time']>=$resultdb['effect_time']){
                    
mysql_query("DELETE FROM `effect` WHERE 
                    `id`='"
.$resultdb['id']."'");
                    
header("Location: ?");
                    exit;
                }
            
//Сложение
            
$mob['adding']-=$resultdb['baph_adding'];
            
//Воля
            
$mob['will']-=$resultdb['baph_will'];
            
//Реакция
            
$mob['reaction']-=$resultdb['baph_reaction'];
            
//Очки здоровья
            
$mob['max_hp']-=$resultdb['baph_max_hp'];
            
//Очки маны
            
$mob['max_mp']-=$resultdb['baph_max_mp'];
            
//Защита от ударов
            
$mob['feature_armor_weapon']-=$resultdb['baph_feature_armor_weapon'];
            
//Защита от стрел
            
$mob['feature_armor_arrow']-=$resultdb['baph_feature_armor_arrow'];
            
//Защита от магии
            
$mob['feature_armor_magic']-=$resultdb['baph_feature_armor_magic'];
            
//Урон от ударов
            
$mob['feature_attack_weapon']-=$resultdb['baph_feature_attack_weapon'];
            
//Урон от стрел
            
$mob['feature_attack_arrow']-=$resultdb['baph_feature_attack_arrow'];
            
//Урон от магии
            
$mob['feature_attack_magic']-=$resultdb['baph_feature_attack_magic'];
            
//Восстановление жизни
            
$mob['hp_regen']-=$resultdb['baph_hp_regen'];
            
//Восстановление маны
            
$mob['mp_regen']-=$resultdb['baph_mp_regen'];
            
//Power
            
$mob['power']-=$resultdb['baph_power'];
            
//Wit
            
$mob['wit']-=$resultdb['baph_wit'];
            
//Dexterity
            
$mob['dexterity']-=$resultdb['baph_dexterity'];
            
//Vitality
            
$mob['vitality']-=$resultdb['baph_vitality'];
            
//Spirit
            
$mob['spirit']-=$resultdb['baph_spirit'];
            foreach(
$mob as $key=>$value){
                if (
is_numeric($value)){
                    if (
$value<0){
                        
$mob[$key]=0;
                    }
                }
            }
            }
        }
        
/*************************************************************************************
        ************************Характеристики*************************************************
        ****************************************************************************************/
        //Сложение
        
$addingmin=0.02*$mob['power'];
        
$mob['adding'] += ceil($mob['power']-$addingmin);
        
//Воля
        
$willmin=0.02*$mob['wit'];
        
$mob['will'] += ceil($mob['wit']-$willmin);
        
//Реакция
        
$reactionmin=0.02*$mob['dexterity'];
        
$mob['reaction'] += ceil($mob['dexterity']-$reactionmin);
        
//Защита от ударов
        
$armorweaponmin=floor($mob['power']/2)*0.01;
        
$mob['feature_armor_weapon']+=($mob['power']*0.55)-$armorweaponmin;
        
//Защита от стрел
        
$armorarrowmin=floor($mob['dexterity']/2)*0.01;
        
$mob['feature_armor_arrow']+=($mob['dexterity']*0.55)-$armorarrowmin;
        
//Защита от магии
        
$armormagicmin=floor($mob['wit']/2)*0.01;
        
$mob['feature_armor_magic']+=($mob['wit']*0.55)-$armormagicmin;
        
//Урон от ударов
        
$mob['feature_attack_weapon']+=floor($mob['power']/2)*1;
        
//Урон от стрел
        
$mob['feature_attack_arrow']+=floor($mob['dexterity']/2)*1;
        
//Урон от магии
        
$mob['feature_attack_magic']+=floor($mob['wit']/2)*1;
        
/*******************************************************************
        **********************DAMAG******************************************
        **********************************************************************/
        
$damag=rand($account['min_damag'],$account['max_damag']);
        
$damag=(ceil($damag/100)*$account['feature_attack_weapon'])+$damag;
        
$damag=$damag-(ceil($damag/100)*$mob['feature_armor_weapon']);
        if (
$damag<=0){
            
$damag=1;
        }
        
$damag+=rand(1,3);
        
$kritpower=$account['power']-20;
        if (
$kritpower<=0){
            
$kritpower=1;
        }
        
$kritdexterity=$account['dexterity']-15;
        if (
$kritdexterity<=0){
            
$kritdexterity=2;
        }
        
$kritwit=$account['wit']-10;
        if (
$kritwit<=0){
            
$kritwit=2;
        }
        
$krit=$kritdexterity+$kritpower+$kritwit;
        if (
$krit>65){
            
$krit=65;
        }
        
$start=100-$krit;
        
$start=rand(1,$krit);
        
$end=$start+$krit;
        
$chanse=rand(1,100);
        if (
$chanse>=$start && $chanse<=$end){
            
$damag=$damag*rand(1.5,1.9);
        }
        
$hp=$mob['hp']-$damag;
        if (
$hp<0){
            
$hp=0;
            
mysql_query("DELETE FROM `effect` WHERE
                `target_type`='mob'
                AND `target`='"
.$mob['id']."'");
                
mysql_query("UPDATE `mobs` SET 
                `hp`='"
.$mob['max_hp']."',
                `mp`='"
.$mob['max_mp']."',
                `last_death`='"
.time()."',
                `battle`=''
                WHERE 
                `id`='"
.$mob['id']."'");
                
$levl=mysql_fetch_assoc(mysql_query("SELECT * FROM `lvl` WHERE `id`='".$account['lvl']."'"));
                    
mysql_query("UPDATE `account` SET `exp`='".($account['exp']+$mob['exp'])."' WHERE `id`='".$account['id']."'");
                    echo 
'Получено опыта: '.$mob['exp'].'<br />';
                    
$account['exp']=mysql_result(mysql_query("SELECT `exp` FROM `account` WHERE `id`='".$account['id']."'"),0);
                    if (
$account['exp']>$levl['exp']){
                        
$expe=$account['exp']-$levl['exp'];
                        
mysql_query("UPDATE `account` SET `lvl`='".($account['lvl']+1)."',`exp`='".$expe."' WHERE `id`='".$account['id']."'");
                        echo 
'Уровень повышен!<br />';
                    }
                    if (
$mob['drop_gold']){
                        
mysql_query("UPDATE `account` SET 
                        `gold`='"
.$account['gold']+$mob['drop_gold']."' WHERE `id`='".$account['id']."'");
                    }
                    if (
$mob['drop_items']){
                        
$drop=explode(',',$mob['drop_items']);
                        foreach(
$drop as $value){
                            
$item=explode(':',$value);
                            
$start=100-$item[1];
                            
$start=rand(1,$start);
                            
$end=$start+$item[1];
                            
$chanse=rand(1,100);
                            if (
$chanse>=$start && $chanse<=$end){
                                
$iteme=mysql_fetch_assoc(mysql_query("SELECT * FROM `items` WHERE 
                                `id`='"
.$item[0]."'"));
                                if (
$iteme['type']=='eat_bootle' OR $iteme['type']=='eat_eat' OR $iteme['type']=='resourse'){
                                    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `inventory` WHERE 
                                        `ident_id`='"
.$iteme['id']."'
                                         AND `account`='"
.$account['id']."'"),0)){
                                        if (isset(
$item[2])){
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '"
.$item[2]."' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }else{
                                            
mysql_query("UPDATE `inventory` SET 
                                            `amount`=`amount` + '1' 
                                            WHERE
                                            `ident_id`='"
.$iteme['id']."'
                                            AND `account`='"
.$account['id']."'");
                                        }
                                    }else{
                                        
mysql_query("INSERT INTO `inventory`(
                                        `name`,
                                        `type`,
                                        `feature_pover`,
                                        `feature_vitality`,
                                        `feature_dexterity`,
                                        `feature_wit`,
                                        `feature_spirit`,
                                        `feature_armor_arrow`,
                                        `feature_armor_weapon`,
                                        `feature_armor_magic`,
                                        `feature_attack_arrow`,
                                        `feature_attack_weapon`,
                                        `feature_attack_magic`,
                                        `feature_hp_regen`,
                                        `feature_mp_regen`,
                                        `cast_hp_regen`,
                                        `cast_mp_regen`,
                                        `min_lvl`,
                                        `amount`,
                                        `coast`,
                                        `cast_add_skill`,
                                        `cast_add_feature`,
                                        `about`,
                                        `icon`,
                                        `attack_min_damag`,
                                        `attack_max_damag`,
                                        `account`,
                                        `twohands`,
                                        `subtype`,
                                        `ident_id`) VALUES (
                                        '"
.$iteme['name']."',
                                        '"
.$iteme['type']."',
                                        '"
.$iteme['feature_pover']."',
                                        '"
.$iteme['feature_vitality']."',
                                        '"
.$iteme['feature_dexterity']."',
                                        '"
.$iteme['feature_wit']."',
                                        '"
.$iteme['feature_spirit']."',
                                        '"
.$iteme['feature_armor_arrow']."',
                                        '"
.$iteme['feature_armor_weapon']."',
                                        '"
.$iteme['feature_armor_magic']."',
                                        '"
.$iteme['feature_attack_arrow']."',
                                        '"
.$iteme['feature_attack_weapon']."',
                                        '"
.$iteme['feature_attack_magic']."',
                                        '"
.$iteme['feature_hp_regen']."',
                                        '"
.$iteme['feature_mp_regen']."',
                                        '"
.$iteme['cast_hp_regen']."',
                                        '"
.$iteme['cast_mp_regen']."',
                                        '"
.$iteme['min_lvl']."',
                                        '"
.$item[2]."',
                                        '"
.$iteme['coast']."',
                                        '"
.$iteme['cast_add_skill']."',
                                        '"
.$iteme['cast_add_feature']."',
                                        '"
.$iteme['about']."',
                                        '"
.$iteme['icon']."',
                                        '"
.$iteme['attack_min_damag']."',
                                        '"
.$iteme['attack_max_damag']."',
                                        '"
.$account['id']."',
                                        '"
.$iteme['twohands']."',
                                        '"
.$iteme['subtype']."',
                                        '"
.$iteme['id']."')");
                                    }
                                }else{
                                    
mysql_query("INSERT INTO `inventory`(
                                    `name`,
                                    `type`,
                                    `feature_pover`,
                                    `feature_vitality`,
                                    `feature_dexterity`,
                                    `feature_wit`,
                                    `feature_spirit`,
                                    `feature_armor_arrow`,
                                    `feature_armor_weapon`,
                                    `feature_armor_magic`,
                                    `feature_attack_arrow`,
                                    `feature_attack_weapon`,
                                    `feature_attack_magic`,
                                    `feature_hp_regen`,
                                    `feature_mp_regen`,
                                    `cast_hp_regen`,
                                    `cast_mp_regen`,
                                    `min_lvl`,
                                    `amount`,
                                    `coast`,
                                    `cast_add_skill`,
                                    `cast_add_feature`,
                                    `about`,
                                    `icon`,
                                    `attack_min_damag`,
                                    `attack_max_damag`,
                                    `account`,
                                    `twohands`,
                                    `subtype`,
                                    `ident_id`) VALUES (
                                    '"
.$iteme['name']."',
                                    '"
.$iteme['type']."',
                                    '"
.$iteme['feature_pover']."',
                                    '"
.$iteme['feature_vitality']."',
                                    '"
.$iteme['feature_dexterity']."',
                                    '"
.$iteme['feature_wit']."',
                                    '"
.$iteme['feature_spirit']."',
                                    '"
.$iteme['feature_armor_arrow']."',
                                    '"
.$iteme['feature_armor_weapon']."',
                                    '"
.$iteme['feature_armor_magic']."',
                                    '"
.$iteme['feature_attack_arrow']."',
                                    '"
.$iteme['feature_attack_weapon']."',
                                    '"
.$iteme['feature_attack_magic']."',
                                    '"
.$iteme['feature_hp_regen']."',
                                    '"
.$iteme['feature_mp_regen']."',
                                    '"
.$iteme['cast_hp_regen']."',
                                    '"
.$iteme['cast_mp_regen']."',
                                    '"
.$iteme['min_lvl']."',
                                    '"
.$iteme['amount']."',
                                    '"
.$iteme['coast']."',
                                    '"
.$iteme['cast_add_skill']."',
                                    '"
.$iteme['cast_add_feature']."',
                                    '"
.$iteme['about']."',
                                    '"
.$iteme['icon']."',
                                    '"
.$iteme['attack_min_damag']."',
                                    '"
.$iteme['attack_max_damag']."',
                                    '"
.$account['id']."',
                                    '"
.$iteme['twohands']."',
                                    '"
.$iteme['subtype']."',
                                    '"
.$iteme['id']."')");
                                }
                            }
                            unset(
$chanse);
                            unset(
$start);
                            unset(
$end);
                            unset(
$iteme);
                            unset(
$item);
                        }
                    }
                if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='' 
                    AND `kill_mob`='"
.$mob['ident_id']."'"),0)){
                    
$quests=mysql_query("SELECT * FROM `quests` WHERE 
                    `account`='"
.$account['id']."' 
                    AND `completed`='0' 
                    AND `kill_mob`='"
.$mob['ident_id']."'");
                    while(
$resul=mysql_fetch_array($quests)){
                        
mysql_query("UPDATE `quests` SET 
                        `kill_mob_col_kill`='"
.($resul['kill_mob_col_kill']+1)."'
                        WHERE
                        `account`='"
.$account['id']."' 
                        AND `id`='"
.$resul['id']."'");
                        echo 
$mob['name'].' - убито '.($resul['kill_mob_col_kill']+1).'/'.$resul['kill_mob_col'].'<br />';
                        if (
$resul['kill_mob_col_kill']+1==$resul['kill_mob_col'] && $resul['res_need']==$resul['res_need_col']){
                            echo 
'Цель достигнута<br />';
                            
mysql_query("UPDATE `quests` SET 
                            `completed`='1'
                            WHERE 
                            `id`='"
.$resul['id']."'");
                        }
                    }
                }
                if (!
mysql_result(mysql_query("SELECT COUNT(*) FROM `mobs` WHERE `battle`='".$account['battle']."'"),0)){
                    
mysql_query("DELETE FROM `battle` WHERE 
                    `id`='"
.$account['battle']."'");
                    
mysql_query("UPDATE `account` SET 
                    `battle`='',
                    `battle_attack`='' WHERE `id`='"
.$account['id']."'");
                    echo 
'<font color="#3d8e2f">Бой окончен. Вы победили!</font>';
                    
down();
                    exit;
                }else{
                    
$nextmob=mysql_result(mysql_query("SELECT `id` FROM `mobs` WHERE `battle`='".$account['battle']."' LIMIT 1"),0);
                    
mysql_query("UPDATE `account` SET `battle_attack`='".$nextmob."' WHERE `id`='".$account['id']."'");
                    
header("Location: ?");
                    exit;
                }
        }
        
mysql_query("UPDATE `mobs` SET 
        `hp`='"
.$hp."'
        WHERE 
        `id`='"
.$mob['id']."'");
        
mysql_query("INSERT INTO `battle_log`(
        `account`,
        `mess`)VALUES(
        '"
.$account['id']."',
        '<img src="
/data/img/skill/attack.jpg" width="10px" height="10px"><font color="#8e8171">Вы наносите ".$damag." урона</font>')");
        
mysql_query("UPDATE `account` SET 
        `battle_last_attack`='"
.time()."' 
        WHERE 
        `id`='"
.$account['id']."'");
        
header("Location: ?");
        exit;
    }
    
    
$hpe['width']=100/($account['max_hp']/$account['hp']);
    
    
$mpe['width']=100/($account['max_mp']/$account['mp']);
    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` WHERE 
        `account`='"
.$account['id']."'"),0)){
        
$qrea=mysql_query("SELECT * FROM `effect` WHERE 
        `account`='"
.$account['id']."'");
        while(
$resea=mysql_fetch_assoc($qrea)){
            if (!
$resea['target_type'] && !$resea['target']){
                
$skillea=mysql_fetch_assoc(mysql_query("SELECT * FROM `skill` WHERE 
                `id`='"
.$resea['skill']."'"));
                echo 
'<img src="/data/img/skill/'.$skillea['icon'].'.jpg" height="10px" width="10px" title="'.$skillea['name'].'">';
            }
        }
    }
    echo 
'
         <table width="100%">

        <tr>

        <td valign="top" width="50%">

        <div style="height:13px;background:#5FA566;margin-bottom:2px;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">

        <div style="height:13px;padding-left:10px;float:left;font-size:11px;color:white;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">'
.$account['hp'].'/'.$account['max_hp'].'</div>

        <div style="height:13px;width:'
.$hpe['width'].'%;background:#339D45;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;"></div></div>

        </td><td valign="top" width="50%">

        <div style="height:13px;background:#5B5BB5;margin-bottom:2px;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">

        <div style="height:13px;padding-left:10px;float:left;font-size:11px;color:white;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">'
.$account['mp'].'/'.$account['max_mp'].'</div>

        <div style="height:13px;width:'
.$mpe['width'].'%;background:#4249CE;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;"></div></div>

        </td>

        </tr>

        </table>

        <div class="title">'
;
    if (
$mob['hp']){
        
$mob_hp['hp']=100/($mob['max_hp']/$mob['hp']);
    }else{
        
$mob_hp['hp']=1;
    }
    if (
$mob['mp']){
        
$mob_mp['mp']=100/($mob['max_mp']/$mob['mp']);
    }else{
        
$mob_mp['mp']=1;
    }
    echo 
$mob['name'].' ';
    if (
mysql_result(mysql_query("SELECT COUNT(*) FROM `effect` 
        WHERE `target_type`='mob' 
        AND `target`='"
.$mob['id']."'"),0)){
        
$queryeffects=mysql_query("SELECT * FROM `effect` 
        WHERE `target_type`='mob' 
        AND `target`='"
.$mob['id']."'");
        while(
$resulteffects=mysql_fetch_assoc($queryeffects)){
            
$skilll=mysql_fetch_array(mysql_query("SELECT * FROM `skill` WHERE 
            `id`='"
.$resulteffects['skill']."'"));
            echo 
'<img src="/data/img/skill/'.$skilll['icon'].'.jpg" height="10px" width="10px" title="'.$skilll['name'].'">';
        }
    }
    echo 
'<table width="100%">

    <tr>

    <td valign="top" width="50%">

    <div style="height:13px;background:#5FA566;margin-bottom:2px;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">

    <div style="height:13px;padding-left:10px;float:left;font-size:11px;color:white;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">'
.$mob['hp'].'/'.$mob['max_hp'].'</div>

    <div style="height:13px;width:'
.$mob_hp['hp'].'%;background:#339D45;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;"></div></div>

    </td><td valign="top" width="50%">

    <div style="height:13px;background:#5B5BB5;margin-bottom:2px;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">

    <div style="height:13px;padding-left:10px;float:left;font-size:11px;color:white;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;">'
.$mob['mp'].'/'.$mob['max_mp'].'</div>

    <div style="height:13px;width:'
.$mob_mp['mp'].'%;background:#4249CE;border-top-left-radius:2px;border-bottom-left-radius:2px;border-top-right-radius:2px;border-bottom-right-radius:2px;"></div></div>

    </td>

    </tr>

    </table>'
;
    echo 
'Враги: ';
    
$vrag=mysql_query("SELECT * FROM `mobs` WHERE 
    `battle`='"
.$account['battle']."'");
    
$cnt=1;
    while(
$resvrag=mysql_fetch_array($vrag)){
        if (
$cnt>1){
            echo 
', ';
        }
        if(
$account['battle_target_type']=='mob' && $account['battle_attack']==$resvrag['id']){
            echo 
'<font color="gray">'.$resvrag['name'].'</font>';
        }else{
            echo 
'<a href="?target_type=mob&target='.$resvrag['id'].'">'.$resvrag['name'].'</a>';
        }
        echo 
' ('.(ceil($resvrag['hp']/($resvrag['max_hp']/100))).'%)';
        
$cnt++;
    }
    echo 
'<div class="line"></div>';
    echo 
'<a href="?attack" title="Удар оружием"><img src="/data/img/skill/attack.jpg"></a>';
    
$q=mysql_query("SELECT * FROM `skill` WHERE 
    `account`='"
.$account['id']."'");
    while(
$result=mysql_fetch_array($q)){
        if (
time()-$result['last_cast']<$result['res_time']){
            echo 
'<img src="/data/img/skill/'.$result['icon'].'.jpg" style="opacity:0.5;" title="'.$result['name'].' ('.floor($result['res_time']-(time()-$result['last_cast'])).')"></a>';
        }else{
            echo 
'<a href="?skill='.$result['id'].'" title="'.$result['name'].'"><img src="/data/img/skill/'.$result['icon'].'.jpg"></a>';
        }
    }
    echo 
'<div class="line"></div>';
    echo 
'Лог боя:<br />';
    
$ql=mysql_query("SELECT * FROM `battle_log` WHERE `account`='".$account['id']."' ORDER BY `id` DESC LIMIT 5");
    while(
$resultl=mysql_fetch_assoc($ql)){
        echo 
$resultl['mess'].'<br />';
    }
}else{
    
header("Location: location.php?");
    exit;
}
}else{
    
header("Location: /?");
    exit;
}


?>
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