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Файл: transformerss/js/baraban4ik/jqueryrotate.2.1.js
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<?php
// VERSION: 1.8 LAST UPDATE: 9.03.2011
/* 
 * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
 * 
 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
 * Website: http://code.google.com/p/jqueryrotate/ 
 */

// Documentation removed from script file (was kinda useless and outdated)

(function($) {
var 
supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var 
a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefinedsupportedCSS toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == 'v'
var IE = eval('"v"=="v"');

jQuery.fn.extend({
ImageRotate:function(parameters)
{
    
// If this element is already a Wilq32.PhotoEffect object, skip creation
    
if (this.Wilq32&&this.Wilq32.PhotoEffect) return;
    
// parameters might be applied to many objects - so because we use them later - a fresh instance is needed 
    
var paramClone = $.extend(true, {}, parameters); 
    return (new 
Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj;
},
rotate:function(parameters)
{
    if (
this.length===0||typeof parameters=="undefined") return;
    if (
typeof parameters=="number"parameters={angle:parameters};
    var 
returned=[];
    for (var 
i=0,i0=this.length;i<i0;i++)
    {
        var 
element=this.get(i);    
        if (
typeof element.Wilq32 == "undefined"
            
returned.push($($(element).ImageRotate(parameters)));
        else 
            
element.Wilq32.PhotoEffect._handleRotation(parameters);
    }
    return 
returned;
}
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

    if (
supportedCSS) {
        return function(
img,parameters){
            
img.Wilq32 = {
                
PhotoEffectthis
            
};
            
            
this._img this._rootObj this._eventObj img;
            
this._handleRotation(parameters);
        }
    } else {
        return function(
img,parameters) {
            
// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
            
this._img img;

            
this._rootObj=document.createElement('span');
            
this._rootObj.style.display="inline-block";
            
this._rootObj.Wilq32 
                {
                    
PhotoEffectthis
                
};
            
img.parentNode.insertBefore(this._rootObj,img);
            
            if (
img.complete) {
                
this._Loader(parameters);
            } else {
                var 
self=this;
                
// TODO: Remove jQuery dependency
                
jQuery(this._img).bind("load", function()
                {
                    
self._Loader(parameters);
                });
            }
        }
    }
})();

Wilq32.PhotoEffect.prototype={
    
_setupParameters : function (parameters){
        
this._parameters this._parameters || {};
        if (
typeof this._angle !== "number"this._angle ;
        if (
typeof parameters.angle==="number"this._angle parameters.angle;
        
this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

        
this._parameters.easing parameters.easing || this._parameters.easing || function (xtbcd) { return -* ((t=t/d-1)*t*t*1) + b; }
        
this._parameters.duration parameters.duration || this._parameters.duration || 1000;
        
this._parameters.callback parameters.callback || this._parameters.callback || function(){};
        if (
parameters.bind && parameters.bind != this._parameters.bindthis._BindEvents(parameters.bind); 
    },
    
_handleRotation : function(parameters){
          
this._setupParameters(parameters);
          if (
this._angle==this._parameters.animateTo) {
              
this._rotate(this._angle);
          }
          else { 
              
this._animateStart();          
          }
    },

    
_BindEvents:function(events){
        if (
events && this._eventObj
        {
            
// Unbinding previous Events
            
if (this._parameters.bind){
                var 
oldEvents this._parameters.bind;
                for (var 
a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                        
// TODO: Remove jQuery dependency
                        
jQuery(this._eventObj).unbind(a,oldEvents[a]);
            }

            
this._parameters.bind events;
            for (var 
a in events) if (events.hasOwnProperty(a)) 
                
// TODO: Remove jQuery dependency
                    
jQuery(this._eventObj).bind(a,events[a]);
        }
    },

    
_Loader:(function()
    {
        if (
IE)
        return function(
parameters)
        {
            var 
width=this._img.width;
            var 
height=this._img.height;
            
this._img.parentNode.removeChild(this._img);
                            
            
this._vimage this.createVMLNode('image');
            
this._vimage.src=this._img.src;
            
this._vimage.style.height=height+"px";
            
this._vimage.style.width=width+"px";
            
this._vimage.style.position="absolute"// FIXES IE PROBLEM - its only rendered if its on absolute position!
            
this._vimage.style.top "0px";
            
this._vimage.style.left "0px";

            
/* Group minifying a small 1px precision problem when rotating object */
            
this._container =  this.createVMLNode('group');
            
this._container.style.width=width;
            
this._container.style.height=height;
            
this._container.style.position="absolute";
            
this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
            
this._container.appendChild(this._vimage);
            
            
this._rootObj.appendChild(this._container);
            
this._rootObj.style.position="relative"// FIXES IE PROBLEM
            
this._rootObj.style.width=width+"px";
            
this._rootObj.style.height=height+"px";
            
this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            
this._rootObj.className=this._img.className;            
            
this._eventObj this._rootObj;    
            
this._handleRotation(parameters);    
        }
        else
        return function (
parameters)
        {
            
this._rootObj.setAttribute('id',this._img.getAttribute('id'));
            
this._rootObj.className=this._img.className;
            
            
this._width=this._img.width;
            
this._height=this._img.height;
            
this._widthHalf=this._width/2// used for optimisation
            
this._heightHalf=this._height/2;// used for optimisation
            
            
var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

            
this._widthAdd _widthMax this._width;
            
this._heightAdd _widthMax this._height;    // widthMax because maxWidth=maxHeight
            
this._widthAddHalf=this._widthAdd/2// used for optimisation
            
this._heightAddHalf=this._heightAdd/2;// used for optimisation
            
            
this._img.parentNode.removeChild(this._img);    
            
            
this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
            
this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
            
            
this._canvas=document.createElement('canvas');
            
this._canvas.setAttribute('width',this._width);
            
this._canvas.style.position="relative";
            
this._canvas.style.left = -this._widthAddHalf "px";
            
this._canvas.style.top = -this._heightAddHalf "px";
            
this._canvas.Wilq32 this._rootObj.Wilq32;
            
            
this._rootObj.appendChild(this._canvas);
            
this._rootObj.style.width=this._width+"px";
            
this._rootObj.style.height=this._height+"px";
            
this._eventObj this._canvas;
            
            
this._cnv=this._canvas.getContext('2d');
            
this._handleRotation(parameters);
        }
    })(),

    
_animateStart:function()
    {    
        if (
this._timer) {
            
clearTimeout(this._timer);
        }
        
this._animateStartTime = +new Date;
        
this._animateStartAngle this._angle;
        
this._animate();
    },
_animate:function()
     {
         var 
actualTime = +new Date;
         var 
checkEnd actualTime this._animateStartTime this._parameters.duration;

         
// TODO: Bug for animatedGif for static rotation ? (to test)
         
if (checkEnd && !this._parameters.animatedGif
         {
             
clearTimeout(this._timer);
         }
         else 
         {
             if (
this._canvas||this._vimage||this._img) {
                 var 
angle this._parameters.easing(0actualTime this._animateStartTimethis._animateStartAnglethis._parameters.animateTo this._animateStartAnglethis._parameters.duration);
                 
this._rotate((~~(angle*10))/10);
             }
             var 
self this;
             
this._timer setTimeout(function()
                     {
                     
self._animate.call(self);
                     }, 
10);
         }

         
// To fix Bug that prevents using recursive function in callback I moved this function to back
         
if (this._parameters.callback && checkEnd){
             
this._angle this._parameters.animateTo;
             
this._rotate(this._angle);
             
this._parameters.callback.call(this._rootObj);
         }
     },

    
_rotate : (function()
    {
        var 
rad Math.PI/180;
        if (
IE)
        return function(
angle)
        {
            
this._angle angle;
            
this._container.style.rotation=(angle%360)+"deg";
        }
        else if (
supportedCSS)
        return function(
angle){
            
this._angle angle;
            
this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
        }
        else 
        return function(
angle)
        {
            
this._angle angle;
            
angle=(angle%360)* rad;
            
// clear canvas    
            
this._canvas.width this._width+this._widthAdd;
            
this._canvas.height this._height+this._heightAdd;
                        
            
// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
            
this._cnv.translate(this._widthAddHalf,this._heightAddHalf);    // at least center image on screen
            
this._cnv.translate(this._widthHalf,this._heightHalf);            // we move image back to its orginal 
            
this._cnv.rotate(angle);                                        // rotate image
            
this._cnv.translate(-this._widthHalf,-this._heightHalf);        // move image to its center, so we can rotate around its center
            
this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
            
this._cnv.drawImage(this._img00);                            // First - we draw image
        
}

    })()
}

if (
IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml""behavior:url(#default#VML)");
        try {
            !
document.namespaces.rvml && document.namespaces.add("rvml""urn:schemas-microsoft-com:vml");
            return function (
tagName) {
                return 
document.createElement('<rvml:' tagName ' class="rvml">');
            };
        } catch (
e) {
            return function (
tagName) {
                return 
document.createElement('<' tagName ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
            };
        }        
})();
}

})(
jQuery);
?>
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