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Файл: Space race/bkcore/hexgl/HexGL.js
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<?php
/*
 * HexGL
 * @author Thibaut 'BKcore' Despoulain <http://bkcore.com>
 * @license This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License.
 *          To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/.
 */

'use strict';
'v1.0.1';

var 
bkcore = bkcore || {};
bkcore.hexgl = bkcore.hexgl || {};

bkcore.hexgl.HexGL = function(opts)
{
    var 
self = this;

    
this.document = opts.document || document;

    
this.a = window.location.href;

    
this.active = true;
    
this.displayHUD = opts.hud == undefined ? true : opts.hud;
    
this.width = opts.width == undefined ? window.innerWidth : opts.width;
    
this.height = opts.height == undefined ? window.innerHeight : opts.height;
    
    
this.difficulty = opts.difficulty == undefined ? 0 : opts.difficulty;
    
this.player = opts.player == undefined ? "Anonym" : opts.player;

    
this.track = bkcore.hexgl.tracks[ opts.track == undefined ? 'Cityscape' : opts.track ];

    
this.mode = opts.mode == undefined ? 'timeattack' : opts.mode;

    
this.controlType = opts.controlType == undefined ? 1 : opts.controlType;
    
    
// 0 == low, 1 == mid, 2 == high, 3 == very high
    // the old platform+quality combinations map to these new quality values
    // as follows:
    // mobile + low quality => 0 (LOW)
    // mobile + mid quality OR desktop + low quality => 1 (MID)
    // mobile + high quality => 2 (HIGH)
    // desktop + mid or high quality => 3 (VERY HIGH)
    
this.quality = opts.quality == undefined ? 3 : opts.quality;

    if(
this.quality === 0)
    {
        
this.width /= 2;
        
this.height /=2;
    }

    
this.settings = null;
    
this.renderer = null;
    
this.manager = null;
    
this.lib = null;
    
this.materials = {};
    
this.components = {};
    
this.extras = {
        
vignetteColor: new THREE.Color(0x458ab1),
        
bloom: null,
        
fxaa: null
    
};

    
this.containers = {};
    
this.containers.main = opts.container == undefined ? document.body : opts.container;
    
this.containers.overlay = opts.overlay == undefined ? document.body : opts.overlay;

    
this.gameover = opts.gameover == undefined ? null : opts.gameover;

    
this.godmode = opts.godmode == undefined ? false : opts.godmode;

    
this.hud = null;

    
this.gameplay = null;

    
this.composers = {
        
game: null
    
};

    
this.initRenderer();

    function 
onKeyPress(event)
    {
        if(
event.keyCode == 27/*escape*/)
        {
            
self.reset();
        }
    }

    
this.document.addEventListener('keydown', onKeyPress, false);
}

bkcore.hexgl.HexGL.prototype.start = function()
{

    
this.manager.setCurrent("game");

    var 
self = this;

    function 
raf()
    {
        if(
self && self.active) requestAnimationFrame( raf );
        
self.update();
    }

    
//if(this.a[15] == "o")
        
raf();

    
this.initGameplay();
}

bkcore.hexgl.HexGL.prototype.reset = function()
{
    
this.manager.get('game').objects.lowFPS = 0;
    
this.gameplay.start();

    
bkcore.Audio.stop('bg');
    
bkcore.Audio.stop('wind');
    
bkcore.Audio.volume('wind', 0.35);
    
bkcore.Audio.play('bg');
    
bkcore.Audio.play('wind');
}

bkcore.hexgl.HexGL.prototype.restart = function()
{
    try{ 
this.document.getElementById('finish').style.display = 'none'; }
    catch(
e){};
    
this.reset();
}

bkcore.hexgl.HexGL.prototype.update = function()
{
    if(!
this.active) return;

    if(
this.gameplay != null)
        
this.gameplay.update();

    
this.manager.renderCurrent();
}

bkcore.hexgl.HexGL.prototype.init = function()
{
    
this.initHUD();
    
    
this.track.buildMaterials(this.quality);

    
this.track.buildScenes(this, this.quality);

    
this.initGameComposer();
}

bkcore.hexgl.HexGL.prototype.load = function(opts)
{
    
this.track.load(opts, this.quality);
}

bkcore.hexgl.HexGL.prototype.initGameplay = function()
{
    var 
self = this;

    
this.gameplay = new bkcore.hexgl.Gameplay({
        
mode: this.mode,
        
hud: this.hud,
        
shipControls: this.components.shipControls,
        
cameraControls: this.components.cameraChase,
        
analyser: this.track.analyser,
        
pixelRatio: this.track.pixelRatio,
        
track: this.track,
        
onFinish: function() {
            
self.components.shipControls.terminate();
            
self.displayScore(this.finishTime, this.lapTimes);
        },
        
onDestroy: function() {
            
self.components.shipControls.terminate();
            
self.displayDestroy(this.finishTime, this.lapTimes);
        }
    });

    
this.gameplay.start();

    
bkcore.Audio.play('bg');
    
bkcore.Audio.play('wind');
    
bkcore.Audio.volume('wind', 0.35);
}
// МОЕ
bkcore.hexgl.HexGL.prototype.displayDestroy = function(f, l)
{
    
this.active = false;

    var 
tf = bkcore.Timer.msToTimeString(f);
    var 
tl = [
        
bkcore.Timer.msToTimeString(l[0]),
        
bkcore.Timer.msToTimeString(l[1]),
        
bkcore.Timer.msToTimeString(l[2])
    ];

    if(
this.gameover !== null)
    {
        
this.gameover.style.display = "block";
        
this.gameover.children[1].innerHTML = "ЗВЕЗДОЛЕТ РАЗБИТ!!!";
        
this.gameover.children[2].innerHTML = "<img src='css/destroy.png' style='width: 40%;'>";
        
this.gameover.children[3].innerHTML = "Твои механики, конечно, починят его. Но мы рекомендуем прокачать свой звездолет";
        
this.gameover.children[4].innerHTML = "Сделай это прямо сейчас в разделе <b>ТЮНИНГ</b>";
        
this.containers.main.parentElement.style.display = "none";
        return;
    }
}
//
bkcore.hexgl.HexGL.prototype.displayScore = function(f, l)
{
    
this.active = false;

    var 
tf = bkcore.Timer.msToTimeString(f);
    var 
tl = [
        
bkcore.Timer.msToTimeString(l[0]),
        
bkcore.Timer.msToTimeString(l[1]),
        
bkcore.Timer.msToTimeString(l[2])
    ];

    if(
this.gameover !== null)
    {
        
this.gameover.style.display = "block";
        
this.gameover.children[0].innerHTML = tf.m + "'" + tf.s + "''" + tf.ms;
        var 
newscore = tf.m + ":" + tf.s + ":" + tf.ms;
       
          $.
post("updatescore.php", { id: viewer_id, auth_key: auth_key, score: newscore}, function(data) {   
               } );
    
        
this.containers.main.parentElement.style.display = "none";
        return;
    }

    var 
t = this.track;
    var 
dc = this.document.getElementById("finish");
    var 
ds = this.document.getElementById("finish-state");
    var 
dh = this.document.getElementById("finish-hallmsg");
    var 
dr = this.document.getElementById("finish-msg");
    var 
dt = this.document.getElementById("finish-result");
    var 
dl1 = this.document.getElementById("finish-lap1");
    var 
dl2 = this.document.getElementById("finish-lap2");
    var 
dl3 = this.document.getElementById("finish-lap3");
    var 
dd = this.document.getElementById("finish-diff")
    var 
st = this.document.getElementById("finish-twitter");
    var 
sf = this.document.getElementById("finish-fb");
    var 
sl = this.document.getElementById("lowfps-msg");
    var 
d = this.difficulty == 0 ? 'casual' : 'hard';
    var 
ts = this.hud.timeSeparators;

    if(
this.gameplay.result == this.gameplay.results.FINISH)
    {
        
ds != undefined && (ds.innerHTML = "Finished!");
        
// local record
        
if(typeof(Storage)!=="undefined")
        {
            if(
localStorage['score-'+t+'-'+d] == undefined || localStorage['score-'+t+'-'+d] > f)
            {
                
dr != undefined && (dr.innerHTML = "New local record!");
                
localStorage['score-'+t+'-'+d] = f;

                
// Export race data
                
localStorage['race-'+t+'-replay'] = JSON.Stringify(this.gameplay.raceData.export());
            }
            else
            {
                
dr != undefined && (dr.innerHTML = "Well done!");
            }
        }
        
// ladder record
        
var p = bkcore.hexgl.Ladder.global[t][d][bkcore.hexgl.Ladder.global[t][d].length-2];
        if(
p != undefined && p['score'] > f)
        {
            
dh != undefined && (dh.innerHTML = "You made it to the HOF!");
        }
        else
        {
            
dh != undefined && (dh.innerHTML = "Hall Of Fame");
        }

        
dt != undefined && (dt.innerHTML = tf.m + ts[1] + tf.s + ts[2] + tf.ms);
        
dl1 != undefined && (dl1.innerHTML = tl[0]["m"] != undefined ? tl[0].m + ts[1] + tl[0].s + ts[2] + tl[0].ms : "-");
        
dl2 != undefined && (dl2.innerHTML = tl[1]["m"] != undefined ? tl[1].m + ts[1] + tl[1].s + ts[2] + tl[1].ms : "-");
        
dl3 != undefined && (dl3.innerHTML = tl[2]["m"] != undefined ? tl[2].m + ts[1] + tl[2].s + ts[2] + tl[2].ms : "-");

        
// Ladder save
        // Undisclosed
    
}
    else
    {
        
ds != undefined && (ds.innerHTML = "Destroyed!");
        
dr != undefined && (dr.innerHTML = "Maybe next time!");
        
dh != undefined && (dh.innerHTML = "Hall Of Fame");
        
dt != undefined && (dt.innerHTML = "None");
        
dl1 != undefined && (dl1.innerHTML = "None");
        
dl2 != undefined && (dl2.innerHTML = "None");
        
dl3 != undefined && (dl3.innerHTML = "None");
    }

    
dd != undefined && (dd.innerHTML = d);
    
st != undefined && (st.href='http://twitter.com/share?text='+encodeURIComponent('I just scored '+dt.innerHTML+' in '+'Cityscape ('+d+') on #HexGL! Come try it and beat my record on '));
    
sf != undefined && (sf.href='http://www.facebook.com/sharer.php?s=100'
        
+'&p[title]='+encodeURIComponent('I just scored '+dt.innerHTML+' in '+'Cityscape ('+d+') on HexGL!')
        +
'&p[summary]='+encodeURIComponent('HexGL is a futuristic racing game built by Thibaut Despoulain (BKcore) using HTML5, Javascript and WebGL. Come challenge your friends on this fast-paced 3D game!')
        +
'&p[url]='+encodeURIComponent('http://race3d.ru')
        +
'&p[images][0]='+encodeURIComponent('http://race3d.ru/image.png'));

    
bkcore.hexgl.Ladder.displayLadder('finish-ladder', t, d, 8);

    if(
this.manager.get('game').objects.lowFPS >= 999)
        
sl != undefined && (sl.innerHTML = 'Note: Your framerate was pretty low, you should try a lesser graphic setting!');
    else
        
sl != undefined && (sl.innerHTML = '');

    
dc.style.display = 'block';
}

bkcore.hexgl.HexGL.prototype.initRenderer = function()
{
    var 
renderer = new THREE.WebGLRenderer({
        
antialias: false,
        
clearColor: 0x000000
    
});

    
// desktop + quality mid or high
    
if(this.quality > 2)
    {
        
renderer.physicallyBasedShading = true;
        
renderer.gammaInput = true;
        
renderer.gammaOutput = true;
        
renderer.shadowMapEnabled = true;
        
renderer.shadowMapSoft = true;
    }

    
renderer.autoClear = false;
    
renderer.sortObjects = false;
    
renderer.setSize( this.width, this.height );
    
renderer.domElement.style.position = "relative";

    
this.containers.main.appendChild( renderer.domElement );
    
this.canvas = renderer.domElement;
    
this.renderer = renderer;
    
this.manager = new bkcore.threejs.RenderManager(renderer);
}

bkcore.hexgl.HexGL.prototype.initHUD = function()
{
    if(!
this.displayHUD) return;
    
this.hud = new bkcore.hexgl.HUD({
        
width: this.width,
        
height: this.height,
        
font: "Oswald",
        
bg: this.track.lib.get("images", "hud.bg"),
        
speed: this.track.lib.get("images", "hud.speed"),
        
shield: this.track.lib.get("images", "hud.shield")
    });
    
this.containers.overlay.appendChild(this.hud.canvas);
}

bkcore.hexgl.HexGL.prototype.initGameComposer = function()
{
    var 
renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
    var 
renderTarget = new THREE.WebGLRenderTarget( this.width, this.height, renderTargetParameters );

    
// GAME COMPOSER
    
var renderSky = new THREE.RenderPass( this.manager.get("sky").scene, this.manager.get("sky").camera );

    var 
renderModel = new THREE.RenderPass( this.manager.get("game").scene, this.manager.get("game").camera );
    
renderModel.clear = false;

    
this.composers.game = new THREE.EffectComposer( this.renderer, renderTarget );

    var 
effectScreen = new THREE.ShaderPass( THREE.ShaderExtras[ "screen" ] );
    
effectScreen.renderToScreen = true;
    var 
effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );

    var 
effectHex = new THREE.ShaderPass( bkcore.threejs.Shaders[ "hexvignette" ] );
    
effectHex.uniforms[ 'size' ].value = 512.0 * (this.width/1633);
    
effectHex.uniforms[ 'rx' ].value = this.width;
    
effectHex.uniforms[ 'ry' ].value = this.height;
    
effectHex.uniforms[ 'tHex' ].texture = this.track.lib.get("textures", "hex");
    
effectHex.uniforms[ 'color' ].value = this.extras.vignetteColor;

    
effectHex.renderToScreen = true;

    
this.composers.game.addPass( renderSky );
    
this.composers.game.addPass( renderModel );

    
// if(this.quality > 0 && !this.mobile)
    // {
    //     var effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
    //     effectFXAA.uniforms[ 'resolution' ].value.set( 1 / this.width, 1 / this.height );

    //     this.composers.game.addPass( effectFXAA );

    //     this.extras.fxaa = effectFXAA;
    
    // }
    
    // desktop + quality mid or high
    
if(this.quality > 2)
    {
        var 
effectBloom = new THREE.BloomPass( 0.8, 25, 4 , 256);

        
this.composers.game.addPass( effectBloom );

        
this.extras.bloom = effectBloom;
    }

    
// desktop + quality low, mid or high
    // OR
    // mobile + quality mid or high
    
if(this.quality > 0)
        
this.composers.game.addPass( effectHex );
    else
        
this.composers.game.addPass( effectScreen );
}

bkcore.hexgl.HexGL.prototype.createMesh = function(parent, geometry, x, y, z, mat)
{
    
geometry.computeTangents();

    var 
mesh = new THREE.Mesh( geometry, mat );
    
mesh.position.set( x, y, z );
    
parent.add(mesh);

    
// desktop + quality mid or high
    
if(this.quality > 2)
    {
        
mesh.castShadow = true;
        
mesh.receiveShadow = true;
    }

    return 
mesh;
}

bkcore.hexgl.HexGL.prototype.tweakShipControls = function()
{
    var 
c = this.components.shipControls;
    if(
this.difficulty == 1)
    {
        
c.airResist = 0.035;
        
c.airDrift = 0.07;
        
c.thrust = 0.035;
        
c.airBrake = 0.04;
        
c.maxSpeed = 9.6;
        
c.boosterSpeed = c.maxSpeed * 0.35;
        
c.boosterDecay = 0.007;
        
c.angularSpeed = 0.0140;
        
c.airAngularSpeed = 0.0165;
        
c.rollAngle = 0.6;
        
c.shieldDamage = 0.03;
        
c.collisionSpeedDecrease = 0.8;
        
c.collisionSpeedDecreaseCoef = 0.5;
        
c.rollLerp = 0.1;
        
c.driftLerp = 0.4;
        
c.angularLerp = 0.4;
    }
    else if(
this.difficulty == 0)
    {
        
c.airResist = 0.02;
        
c.airDrift = 0.06;
        
c.thrust = th;
        
c.airBrake = ab;
        
c.maxSpeed = speed;
        
c.boosterSpeed = c.maxSpeed * bs;
        
c.boosterDecay = 0.007;
        
c.angularSpeed = as;
        
c.airAngularSpeed = 0.0135;
        
c.rollAngle = 0.6;
        
c.shieldDamage = sd;
        
c.collisionSpeedDecrease = 0.8;
        
c.collisionSpeedDecreaseCoef = 0.5;
        
c.rollLerp = 0.07;
        
c.driftLerp = 0.3;
        
c.angularLerp = 0.4;
    }

    if(
this.godmode)
        
c.shieldDamage = 0.0;
}
?>
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