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Файл: Messnger_v2.1.0/WoWonder_Messenger/Resources/AboutResources.txt
Строк: 96
Images, layout descriptions, binary blobs and string dictionaries can be
included in your application as resource files. Various Android APIs are
designed to operate on the resource IDs instead of dealing with images,
strings or binary blobs directly. For example, a sample Android app
that contains a user interface layout (main.axml), an internationalization
string table (strings.xml) and some icons (drawable-XXX/icon.png) would
keep its resources in the "Resources" directory of the
application: Resources/ drawable/ icon.png
layout/ main.axml values/ strings.xml In order
to get the build system to recognize Android resources, set the build
action to "AndroidResource". The native Android APIs do not
operate directly with filenames, but instead operate on resource IDs.
When you compile an Android application that uses resources, the build
system will package the resources for distribution and generate a class
called "R" (this is an Android convention) that contains the
tokens for each one of the resources included. For example, for the above
Resources layout, this is what the R class would expose: public class R
{ public class drawable { public const int icon = 0x123;
} public class layout { public const int main = 0x456;
} public class strings { public const int first_string =
0xabc; public const int second_string = 0xbcd; } } You
would then use R.drawable.icon to reference the drawable/icon.png file, or
R.layout.main to reference the layout/main.axml file, or
R.strings.first_string to reference the first string in the dictionary
file values/strings.xml.
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