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Файл: usr/plugins/ajax_upload/files/swfupload.js
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<?php
/**
 * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
 *
 * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/,  http://www.vinterwebb.se/
 *
 * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilzйn and Mammon Media and is released under the MIT License:
 * http://www.opensource.org/licenses/mit-license.php
 *
 * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
 * http://www.opensource.org/licenses/mit-license.php
 *
 */


/* ******************* */
/* Constructor & Init  */
/* ******************* */
var SWFUpload;

if (
SWFUpload == undefined) {
    
SWFUpload = function (settings) {
        
this.initSWFUpload(settings);
    };
}

SWFUpload.prototype.initSWFUpload = function (settings) {
    try {
        
this.customSettings = {};    // A container where developers can place their own settings associated with this instance.
        
this.settings settings;
        
this.eventQueue = [];
        
this.movieName "SWFUpload_" SWFUpload.movieCount++;
        
this.movieElement null;


        
// Setup global control tracking
        
SWFUpload.instances[this.movieName] = this;

        
// Load the settings.  Load the Flash movie.
        
this.initSettings();
        
this.loadFlash();
        
this.displayDebugInfo();
    } catch (
ex) {
        
delete SWFUpload.instances[this.movieName];
        throw 
ex;
    }
};

/* *************** */
/* Static Members  */
/* *************** */
SWFUpload.instances = {};
SWFUpload.movieCount 0;
SWFUpload.version "2.2.0 2009-03-25";
SWFUpload.QUEUE_ERROR = {
    
QUEUE_LIMIT_EXCEEDED              : -100,
    
FILE_EXCEEDS_SIZE_LIMIT          : -110,
    
ZERO_BYTE_FILE                      : -120,
    
INVALID_FILETYPE                  : -130
};
SWFUpload.UPLOAD_ERROR = {
    
HTTP_ERROR                          : -200,
    
MISSING_UPLOAD_URL                  : -210,
    
IO_ERROR                          : -220,
    
SECURITY_ERROR                      : -230,
    
UPLOAD_LIMIT_EXCEEDED              : -240,
    
UPLOAD_FAILED                      : -250,
    
SPECIFIED_FILE_ID_NOT_FOUND        : -260,
    
FILE_VALIDATION_FAILED              : -270,
    
FILE_CANCELLED                      : -280,
    
UPLOAD_STOPPED                    : -290
};
SWFUpload.FILE_STATUS = {
    
QUEUED         : -1,
    
IN_PROGRESS     : -2,
    
ERROR         : -3,
    
COMPLETE     : -4,
    
CANCELLED     : -5
};
SWFUpload.BUTTON_ACTION = {
    
SELECT_FILE  : -100,
    
SELECT_FILES : -110,
    
START_UPLOAD : -120
};
SWFUpload.CURSOR = {
    
ARROW : -1,
    
HAND : -2
};
SWFUpload.WINDOW_MODE = {
    
WINDOW "window",
    
TRANSPARENT "transparent",
    
OPAQUE "opaque"
};

// Private: takes a URL, determines if it is relative and converts to an absolute URL
// using the current site. Only processes the URL if it can, otherwise returns the URL untouched
SWFUpload.completeURL = function(url) {
    if (
typeof(url) !== "string" || url.match(/^https?:///i) || url.match(/^//)) {
        
return url;
    }
    
    var 
currentURL window.location.protocol "//" window.location.hostname + (window.location.port ":" window.location.port "");
    
    var 
indexSlash window.location.pathname.lastIndexOf("/");
    if (
indexSlash <= 0) {
        
path "/";
    } else {
        
path window.location.pathname.substr(0indexSlash) + "/";
    }
    
    return 
/*currentURL +*/ path url;
    
};


/* ******************** */
/* Instance Members  */
/* ******************** */

// Private: initSettings ensures that all the
// settings are set, getting a default value if one was not assigned.
SWFUpload.prototype.initSettings = function () {
    
this.ensureDefault = function (settingNamedefaultValue) {
        
this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue this.settings[settingName];
    };
    
    
// Upload backend settings
    
this.ensureDefault("upload_url""");
    
this.ensureDefault("preserve_relative_urls"false);
    
this.ensureDefault("file_post_name""Filedata");
    
this.ensureDefault("post_params", {});
    
this.ensureDefault("use_query_string"false);
    
this.ensureDefault("requeue_on_error"false);
    
this.ensureDefault("http_success", []);
    
this.ensureDefault("assume_success_timeout"0);
    
    
// File Settings
    
this.ensureDefault("file_types""*.*");
    
this.ensureDefault("file_types_description""All Files");
    
this.ensureDefault("file_size_limit"0);    // Default zero means "unlimited"
    
this.ensureDefault("file_upload_limit"0);
    
this.ensureDefault("file_queue_limit"0);

    
// Flash Settings
    
this.ensureDefault("flash_url""swfupload.swf");
    
this.ensureDefault("prevent_swf_caching"true);
    
    
// Button Settings
    
this.ensureDefault("button_image_url""");
    
this.ensureDefault("button_width"1);
    
this.ensureDefault("button_height"1);
    
this.ensureDefault("button_text""");
    
this.ensureDefault("button_text_style""color: #000000; font-size: 16pt;");
    
this.ensureDefault("button_text_top_padding"0);
    
this.ensureDefault("button_text_left_padding"0);
    
this.ensureDefault("button_action"SWFUpload.BUTTON_ACTION.SELECT_FILES);
    
this.ensureDefault("button_disabled"false);
    
this.ensureDefault("button_placeholder_id""");
    
this.ensureDefault("button_placeholder"null);
    
this.ensureDefault("button_cursor"SWFUpload.CURSOR.ARROW);
    
this.ensureDefault("button_window_mode"SWFUpload.WINDOW_MODE.WINDOW);
    
    
// Debug Settings
    
this.ensureDefault("debug"false);
    
this.settings.debug_enabled this.settings.debug;    // Here to maintain v2 API
    
    // Event Handlers
    
this.settings.return_upload_start_handler this.returnUploadStart;
    
this.ensureDefault("swfupload_loaded_handler"null);
    
this.ensureDefault("file_dialog_start_handler"null);
    
this.ensureDefault("file_queued_handler"null);
    
this.ensureDefault("file_queue_error_handler"null);
    
this.ensureDefault("file_dialog_complete_handler"null);
    
    
this.ensureDefault("upload_start_handler"null);
    
this.ensureDefault("upload_progress_handler"null);
    
this.ensureDefault("upload_error_handler"null);
    
this.ensureDefault("upload_success_handler"null);
    
this.ensureDefault("upload_complete_handler"null);
    
    
this.ensureDefault("debug_handler"this.debugMessage);

    
this.ensureDefault("custom_settings", {});

    
// Other settings
    
this.customSettings this.settings.custom_settings;
    
    
// Update the flash url if needed
    
if (!!this.settings.prevent_swf_caching) {
        
this.settings.flash_url this.settings.flash_url + (this.settings.flash_url.indexOf("?") < "?" "&") + "preventswfcaching=" + new Date().getTime();
    }
    
    if (!
this.settings.preserve_relative_urls) {
        
//this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url);    // Don't need to do this one since flash doesn't look at it
        
this.settings.upload_url SWFUpload.completeURL(this.settings.upload_url);
        
this.settings.button_image_url SWFUpload.completeURL(this.settings.button_image_url);
    }
    
    
delete this.ensureDefault;
};

// Private: loadFlash replaces the button_placeholder element with the flash movie.
SWFUpload.prototype.loadFlash = function () {
    var 
targetElementtempParent;

    
// Make sure an element with the ID we are going to use doesn't already exist
    
if (document.getElementById(this.movieName) !== null) {
        throw 
"ID " this.movieName " is already in use. The Flash Object could not be added";
    }

    
// Get the element where we will be placing the flash movie
    
targetElement document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;

    if (
targetElement == undefined) {
        throw 
"Could not find the placeholder element: " this.settings.button_placeholder_id;
    }

    
// Append the container and load the flash
    
tempParent document.createElement("div");
    
tempParent.innerHTML this.getFlashHTML();    // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
    
targetElement.parentNode.replaceChild(tempParent.firstChildtargetElement);

    
// Fix IE Flash/Form bug
    
if (window[this.movieName] == undefined) {
        
window[this.movieName] = this.getMovieElement();
    }
    
};

// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
SWFUpload.prototype.getFlashHTML = function () {
    
// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
    
return ['<object id="'this.movieName'" type="application/x-shockwave-flash" data="'this.settings.flash_url'" width="'this.settings.button_width'" height="'this.settings.button_height'" class="swfupload">',
                
'<param name="wmode" value="'this.settings.button_window_mode'" />',
                
'<param name="movie" value="'this.settings.flash_url'" />',
                
'<param name="quality" value="high" />',
                
'<param name="menu" value="false" />',
                
'<param name="allowScriptAccess" value="always" />',
                
'<param name="flashvars" value="' this.getFlashVars() + '" />',
                
'</object>'].join("");
};

// Private: getFlashVars builds the parameter string that will be passed
// to flash in the flashvars param.
SWFUpload.prototype.getFlashVars = function () {
    
// Build a string from the post param object
    
var paramString this.buildParamString();
    var 
httpSuccessString this.settings.http_success.join(",");
    
    
// Build the parameter string
    
return ["movieName="encodeURIComponent(this.movieName),
            
"&amp;uploadURL="encodeURIComponent(this.settings.upload_url),
            
"&amp;useQueryString="encodeURIComponent(this.settings.use_query_string),
            
"&amp;requeueOnError="encodeURIComponent(this.settings.requeue_on_error),
            
"&amp;httpSuccess="encodeURIComponent(httpSuccessString),
            
"&amp;assumeSuccessTimeout="encodeURIComponent(this.settings.assume_success_timeout),
            
"&amp;params="encodeURIComponent(paramString),
            
"&amp;filePostName="encodeURIComponent(this.settings.file_post_name),
            
"&amp;fileTypes="encodeURIComponent(this.settings.file_types),
            
"&amp;fileTypesDescription="encodeURIComponent(this.settings.file_types_description),
            
"&amp;fileSizeLimit="encodeURIComponent(this.settings.file_size_limit),
            
"&amp;fileUploadLimit="encodeURIComponent(this.settings.file_upload_limit),
            
"&amp;fileQueueLimit="encodeURIComponent(this.settings.file_queue_limit),
            
"&amp;debugEnabled="encodeURIComponent(this.settings.debug_enabled),
            
"&amp;buttonImageURL="encodeURIComponent(this.settings.button_image_url),
            
"&amp;buttonWidth="encodeURIComponent(this.settings.button_width),
            
"&amp;buttonHeight="encodeURIComponent(this.settings.button_height),
            
"&amp;buttonText="encodeURIComponent(this.settings.button_text),
            
"&amp;buttonTextTopPadding="encodeURIComponent(this.settings.button_text_top_padding),
            
"&amp;buttonTextLeftPadding="encodeURIComponent(this.settings.button_text_left_padding),
            
"&amp;buttonTextStyle="encodeURIComponent(this.settings.button_text_style),
            
"&amp;buttonAction="encodeURIComponent(this.settings.button_action),
            
"&amp;buttonDisabled="encodeURIComponent(this.settings.button_disabled),
            
"&amp;buttonCursor="encodeURIComponent(this.settings.button_cursor)
        ].
join("");
};

// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
// The element is cached after the first lookup
SWFUpload.prototype.getMovieElement = function () {
    if (
this.movieElement == undefined) {
        
this.movieElement document.getElementById(this.movieName);
    }

    if (
this.movieElement === null) {
        throw 
"Could not find Flash element";
    }
    
    return 
this.movieElement;
};

// Private: buildParamString takes the name/value pairs in the post_params setting object
// and joins them up in to a string formatted "name=value&amp;name=value"
SWFUpload.prototype.buildParamString = function () {
    var 
postParams this.settings.post_params
    var 
paramStringPairs = [];

    if (
typeof(postParams) === "object") {
        for (var 
name in postParams) {
            if (
postParams.hasOwnProperty(name)) {
                
paramStringPairs.push(encodeURIComponent(name.toString()) + "=" encodeURIComponent(postParams[name].toString()));
            }
        }
    }

    return 
paramStringPairs.join("&amp;");
};

// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
// all references to the SWF, and other objects so memory is properly freed.
// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
// Credits: Major improvements provided by steffen
SWFUpload.prototype.destroy = function () {
    try {
        
// Make sure Flash is done before we try to remove it
        
this.cancelUpload(nullfalse);
        

        
// Remove the SWFUpload DOM nodes
        
var movieElement null;
        
movieElement this.getMovieElement();
        
        if (
movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
            // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
            
for (var i in movieElement) {
                try {
                    if (
typeof(movieElement[i]) === "function") {
                        
movieElement[i] = null;
                    }
                } catch (
ex1) {}
            }

            
// Remove the Movie Element from the page
            
try {
                
movieElement.parentNode.removeChild(movieElement);
            } catch (
ex) {}
        }
        
        
// Remove IE form fix reference
        
window[this.movieName] = null;

        
// Destroy other references
        
SWFUpload.instances[this.movieName] = null;
        
delete SWFUpload.instances[this.movieName];

        
this.movieElement null;
        
this.settings null;
        
this.customSettings null;
        
this.eventQueue null;
        
this.movieName null;
        
        
        return 
true;
    } catch (
ex2) {
        return 
false;
    }
};


// Public: displayDebugInfo prints out settings and configuration
// information about this SWFUpload instance.
// This function (and any references to it) can be deleted when placing
// SWFUpload in production.
SWFUpload.prototype.displayDebugInfo = function () {
    
this.debug(
        [
            
"---SWFUpload Instance Info---n",
            
"Version: "SWFUpload.version"n",
            
"Movie Name: "this.movieName"n",
            
"Settings:n",
            
"t""upload_url:               "this.settings.upload_url"n",
            
"t""flash_url:                "this.settings.flash_url"n",
            
"t""use_query_string:         "this.settings.use_query_string.toString(), "n",
            
"t""requeue_on_error:         "this.settings.requeue_on_error.toString(), "n",
            
"t""http_success:             "this.settings.http_success.join(", "), "n",
            
"t""assume_success_timeout:   "this.settings.assume_success_timeout"n",
            
"t""file_post_name:           "this.settings.file_post_name"n",
            
"t""post_params:              "this.settings.post_params.toString(), "n",
            
"t""file_types:               "this.settings.file_types"n",
            
"t""file_types_description:   "this.settings.file_types_description"n",
            
"t""file_size_limit:          "this.settings.file_size_limit"n",
            
"t""file_upload_limit:        "this.settings.file_upload_limit"n",
            
"t""file_queue_limit:         "this.settings.file_queue_limit"n",
            
"t""debug:                    "this.settings.debug.toString(), "n",

            
"t""prevent_swf_caching:      "this.settings.prevent_swf_caching.toString(), "n",

            
"t""button_placeholder_id:    "this.settings.button_placeholder_id.toString(), "n",
            
"t""button_placeholder:       ", (this.settings.button_placeholder "Set" "Not Set"), "n",
            
"t""button_image_url:         "this.settings.button_image_url.toString(), "n",
            
"t""button_width:             "this.settings.button_width.toString(), "n",
            
"t""button_height:            "this.settings.button_height.toString(), "n",
            
"t""button_text:              "this.settings.button_text.toString(), "n",
            
"t""button_text_style:        "this.settings.button_text_style.toString(), "n",
            
"t""button_text_top_padding:  "this.settings.button_text_top_padding.toString(), "n",
            
"t""button_text_left_padding: "this.settings.button_text_left_padding.toString(), "n",
            
"t""button_action:            "this.settings.button_action.toString(), "n",
            
"t""button_disabled:          "this.settings.button_disabled.toString(), "n",

            
"t""custom_settings:          "this.settings.custom_settings.toString(), "n",
            
"Event Handlers:n",
            
"t""swfupload_loaded_handler assigned:  ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "n",
            
"t""file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "n",
            
"t""file_queued_handler assigned:       ", (typeof this.settings.file_queued_handler === "function").toString(), "n",
            
"t""file_queue_error_handler assigned:  ", (typeof this.settings.file_queue_error_handler === "function").toString(), "n",
            
"t""upload_start_handler assigned:      ", (typeof this.settings.upload_start_handler === "function").toString(), "n",
            
"t""upload_progress_handler assigned:   ", (typeof this.settings.upload_progress_handler === "function").toString(), "n",
            
"t""upload_error_handler assigned:      ", (typeof this.settings.upload_error_handler === "function").toString(), "n",
            
"t""upload_success_handler assigned:    ", (typeof this.settings.upload_success_handler === "function").toString(), "n",
            
"t""upload_complete_handler assigned:   ", (typeof this.settings.upload_complete_handler === "function").toString(), "n",
            
"t""debug_handler assigned:             ", (typeof this.settings.debug_handler === "function").toString(), "n"
        
].join("")
    );
};

/* Note: addSetting and getSetting are no longer used by SWFUpload but are included
    the maintain v2 API compatibility
*/
// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
SWFUpload.prototype.addSetting = function (namevaluedefault_value) {
    if (
value == undefined) {
        return (
this.settings[name] = default_value);
    } else {
        return (
this.settings[name] = value);
    }
};

// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
SWFUpload.prototype.getSetting = function (name) {
    if (
this.settings[name] != undefined) {
        return 
this.settings[name];
    }

    return 
"";
};



// Private: callFlash handles function calls made to the Flash element.
// Calls are made with a setTimeout for some functions to work around
// bugs in the ExternalInterface library.
SWFUpload.prototype.callFlash = function (functionNameargumentArray) {
    
argumentArray argumentArray || [];
    
    var 
movieElement this.getMovieElement();
    var 
returnValuereturnString;

    
// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
    
try {
        
returnString movieElement.CallFunction('<invoke name="' functionName '" returntype="javascript">' __flash__argumentsToXML(argumentArray0) + '</invoke>');
        
returnValue = eval(returnString);
    } catch (
ex) {
        throw 
"Call to " functionName " failed";
    }
    
    
// Unescape file post param values
    
if (returnValue != undefined && typeof returnValue.post === "object") {
        
returnValue this.unescapeFilePostParams(returnValue);
    }

    return 
returnValue;
};

/* *****************************
    -- Flash control methods --
    Your UI should use these
    to operate SWFUpload
   ***************************** */

// WARNING: this function does not work in Flash Player 10
// Public: selectFile causes a File Selection Dialog window to appear.  This
// dialog only allows 1 file to be selected.
SWFUpload.prototype.selectFile = function () {
    
this.callFlash("SelectFile");
};

// WARNING: this function does not work in Flash Player 10
// Public: selectFiles causes a File Selection Dialog window to appear/ This
// dialog allows the user to select any number of files
// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
// If the selection name length is too long the dialog will fail in an unpredictable manner.  There is no work-around
// for this bug.
SWFUpload.prototype.selectFiles = function () {
    
this.callFlash("SelectFiles");
};


// Public: startUpload starts uploading the first file in the queue unless
// the optional parameter 'fileID' specifies the ID 
SWFUpload.prototype.startUpload = function (fileID) {
    
this.callFlash("StartUpload", [fileID]);
};

// Public: cancelUpload cancels any queued file.  The fileID parameter may be the file ID or index.
// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
SWFUpload.prototype.cancelUpload = function (fileIDtriggerErrorEvent) {
    if (
triggerErrorEvent !== false) {
        
triggerErrorEvent true;
    }
    
this.callFlash("CancelUpload", [fileIDtriggerErrorEvent]);
};

// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
// If nothing is currently uploading then nothing happens.
SWFUpload.prototype.stopUpload = function () {
    
this.callFlash("StopUpload");
};

/* ************************
 * Settings methods
 *   These methods change the SWFUpload settings.
 *   SWFUpload settings should not be changed directly on the settings object
 *   since many of the settings need to be passed to Flash in order to take
 *   effect.
 * *********************** */

// Public: getStats gets the file statistics object.
SWFUpload.prototype.getStats = function () {
    return 
this.callFlash("GetStats");
};

// Public: setStats changes the SWFUpload statistics.  You shouldn't need to 
// change the statistics but you can.  Changing the statistics does not
// affect SWFUpload accept for the successful_uploads count which is used
// by the upload_limit setting to determine how many files the user may upload.
SWFUpload.prototype.setStats = function (statsObject) {
    
this.callFlash("SetStats", [statsObject]);
};

// Public: getFile retrieves a File object by ID or Index.  If the file is
// not found then 'null' is returned.
SWFUpload.prototype.getFile = function (fileID) {
    if (
typeof(fileID) === "number") {
        return 
this.callFlash("GetFileByIndex", [fileID]);
    } else {
        return 
this.callFlash("GetFile", [fileID]);
    }
};

// Public: addFileParam sets a name/value pair that will be posted with the
// file specified by the Files ID.  If the name already exists then the
// exiting value will be overwritten.
SWFUpload.prototype.addFileParam = function (fileIDnamevalue) {
    return 
this.callFlash("AddFileParam", [fileIDnamevalue]);
};

// Public: removeFileParam removes a previously set (by addFileParam) name/value
// pair from the specified file.
SWFUpload.prototype.removeFileParam = function (fileIDname) {
    
this.callFlash("RemoveFileParam", [fileIDname]);
};

// Public: setUploadUrl changes the upload_url setting.
SWFUpload.prototype.setUploadURL = function (url) {
    
this.settings.upload_url url.toString();
    
this.callFlash("SetUploadURL", [url]);
};

// Public: setPostParams changes the post_params setting
SWFUpload.prototype.setPostParams = function (paramsObject) {
    
this.settings.post_params paramsObject;
    
this.callFlash("SetPostParams", [paramsObject]);
};

// Public: addPostParam adds post name/value pair.  Each name can have only one value.
SWFUpload.prototype.addPostParam = function (namevalue) {
    
this.settings.post_params[name] = value;
    
this.callFlash("SetPostParams", [this.settings.post_params]);
};

// Public: removePostParam deletes post name/value pair.
SWFUpload.prototype.removePostParam = function (name) {
    
delete this.settings.post_params[name];
    
this.callFlash("SetPostParams", [this.settings.post_params]);
};

// Public: setFileTypes changes the file_types setting and the file_types_description setting
SWFUpload.prototype.setFileTypes = function (typesdescription) {
    
this.settings.file_types types;
    
this.settings.file_types_description description;
    
this.callFlash("SetFileTypes", [typesdescription]);
};

// Public: setFileSizeLimit changes the file_size_limit setting
SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
    
this.settings.file_size_limit fileSizeLimit;
    
this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
};

// Public: setFileUploadLimit changes the file_upload_limit setting
SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
    
this.settings.file_upload_limit fileUploadLimit;
    
this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
};

// Public: setFileQueueLimit changes the file_queue_limit setting
SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
    
this.settings.file_queue_limit fileQueueLimit;
    
this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
};

// Public: setFilePostName changes the file_post_name setting
SWFUpload.prototype.setFilePostName = function (filePostName) {
    
this.settings.file_post_name filePostName;
    
this.callFlash("SetFilePostName", [filePostName]);
};

// Public: setUseQueryString changes the use_query_string setting
SWFUpload.prototype.setUseQueryString = function (useQueryString) {
    
this.settings.use_query_string useQueryString;
    
this.callFlash("SetUseQueryString", [useQueryString]);
};

// Public: setRequeueOnError changes the requeue_on_error setting
SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
    
this.settings.requeue_on_error requeueOnError;
    
this.callFlash("SetRequeueOnError", [requeueOnError]);
};

// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
    if (
typeof http_status_codes === "string") {
        
http_status_codes http_status_codes.replace(" """).split(",");
    }
    
    
this.settings.http_success http_status_codes;
    
this.callFlash("SetHTTPSuccess", [http_status_codes]);
};

// Public: setHTTPSuccess changes the http_success setting
SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
    
this.settings.assume_success_timeout timeout_seconds;
    
this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
};

// Public: setDebugEnabled changes the debug_enabled setting
SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
    
this.settings.debug_enabled debugEnabled;
    
this.callFlash("SetDebugEnabled", [debugEnabled]);
};

// Public: setButtonImageURL loads a button image sprite
SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
    if (
buttonImageURL == undefined) {
        
buttonImageURL "";
    }
    
    
this.settings.button_image_url buttonImageURL;
    
this.callFlash("SetButtonImageURL", [buttonImageURL]);
};

// Public: setButtonDimensions resizes the Flash Movie and button
SWFUpload.prototype.setButtonDimensions = function (widthheight) {
    
this.settings.button_width width;
    
this.settings.button_height height;
    
    var 
movie this.getMovieElement();
    if (
movie != undefined) {
        
movie.style.width width "px";
        
movie.style.height height "px";
    }
    
    
this.callFlash("SetButtonDimensions", [widthheight]);
};
// Public: setButtonText Changes the text overlaid on the button
SWFUpload.prototype.setButtonText = function (html) {
    
this.settings.button_text html;
    
this.callFlash("SetButtonText", [html]);
};
// Public: setButtonTextPadding changes the top and left padding of the text overlay
SWFUpload.prototype.setButtonTextPadding = function (lefttop) {
    
this.settings.button_text_top_padding top;
    
this.settings.button_text_left_padding left;
    
this.callFlash("SetButtonTextPadding", [lefttop]);
};

// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
SWFUpload.prototype.setButtonTextStyle = function (css) {
    
this.settings.button_text_style css;
    
this.callFlash("SetButtonTextStyle", [css]);
};
// Public: setButtonDisabled disables/enables the button
SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
    
this.settings.button_disabled isDisabled;
    
this.callFlash("SetButtonDisabled", [isDisabled]);
};
// Public: setButtonAction sets the action that occurs when the button is clicked
SWFUpload.prototype.setButtonAction = function (buttonAction) {
    
this.settings.button_action buttonAction;
    
this.callFlash("SetButtonAction", [buttonAction]);
};

// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
SWFUpload.prototype.setButtonCursor = function (cursor) {
    
this.settings.button_cursor cursor;
    
this.callFlash("SetButtonCursor", [cursor]);
};

/* *******************************
    Flash Event Interfaces
    These functions are used by Flash to trigger the various
    events.
    
    All these functions a Private.
    
    Because the ExternalInterface library is buggy the event calls
    are added to a queue and the queue then executed by a setTimeout.
    This ensures that events are executed in a determinate order and that
    the ExternalInterface bugs are avoided.
******************************* */

SWFUpload.prototype.queueEvent = function (handlerNameargumentArray) {
    
// Warning: Don't call this.debug inside here or you'll create an infinite loop
    
    
if (argumentArray == undefined) {
        
argumentArray = [];
    } else if (!(
argumentArray instanceof Array)) {
        
argumentArray = [argumentArray];
    }
    
    var 
self this;
    if (
typeof this.settings[handlerName] === "function") {
        
// Queue the event
        
this.eventQueue.push(function () {
            
this.settings[handlerName].apply(thisargumentArray);
        });
        
        
// Execute the next queued event
        
setTimeout(function () {
            
self.executeNextEvent();
        }, 
0);
        
    } else if (
this.settings[handlerName] !== null) {
        throw 
"Event handler " handlerName " is unknown or is not a function";
    }
};

// Private: Causes the next event in the queue to be executed.  Since events are queued using a setTimeout
// we must queue them in order to garentee that they are executed in order.
SWFUpload.prototype.executeNextEvent = function () {
    
// Warning: Don't call this.debug inside here or you'll create an infinite loop

    
var  this.eventQueue this.eventQueue.shift() : null;
    if (
typeof(f) === "function") {
        
f.apply(this);
    }
};

// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
// properties that contain characters that are not valid for JavaScript identifiers. To work around this
// the Flash Component escapes the parameter names and we must unescape again before passing them along.
SWFUpload.prototype.unescapeFilePostParams = function (file) {
    var 
reg = /[$]([0-9a-f]{4})/i;
    var 
unescapedPost = {};
    var 
uk;

    if (
file != undefined) {
        for (var 
k in file.post) {
            if (
file.post.hasOwnProperty(k)) {
                
uk k;
                var 
match;
                while ((
match reg.exec(uk)) !== null) {
                    
uk uk.replace(match[0], String.fromCharCode(parseInt("0x" match[1], 16)));
                }
                
unescapedPost[uk] = file.post[k];
            }
        }

        
file.post unescapedPost;
    }

    return 
file;
};

// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
SWFUpload.prototype.testExternalInterface = function () {
    try {
        return 
this.callFlash("TestExternalInterface");
    } catch (
ex) {
        return 
false;
    }
};

// Private: This event is called by Flash when it has finished loading. Don't modify this.
// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
SWFUpload.prototype.flashReady = function () {
    
// Check that the movie element is loaded correctly with its ExternalInterface methods defined
    
var movieElement this.getMovieElement();

    if (!
movieElement) {
        
this.debug("Flash called back ready but the flash movie can't be found.");
        return;
    }

    
this.cleanUp(movieElement);
    
    
this.queueEvent("swfupload_loaded_handler");
};

// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
// This function is called by Flash each time the ExternalInterface functions are created.
SWFUpload.prototype.cleanUp = function (movieElement) {
    
// Pro-actively unhook all the Flash functions
    
try {
        if (
this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
            
this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
            for (var 
key in movieElement) {
                try {
                    if (
typeof(movieElement[key]) === "function") {
                        
movieElement[key] = null;
                    }
                } catch (
ex) {
                }
            }
        }
    } catch (
ex1) {
    
    }

    
// Fix Flashes own cleanup code so if the SWFMovie was removed from the page
    // it doesn't display errors.
    
window["__flash__removeCallback"] = function (instancename) {
        try {
            if (
instance) {
                
instance[name] = null;
            }
        } catch (
flashEx) {
        
        }
    };

};


/* This is a chance to do something before the browse window opens */
SWFUpload.prototype.fileDialogStart = function () {
    
this.queueEvent("file_dialog_start_handler");
};


/* Called when a file is successfully added to the queue. */
SWFUpload.prototype.fileQueued = function (file) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("file_queued_handler"file);
};


/* Handle errors that occur when an attempt to queue a file fails. */
SWFUpload.prototype.fileQueueError = function (fileerrorCodemessage) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("file_queue_error_handler", [fileerrorCodemessage]);
};

/* Called after the file dialog has closed and the selected files have been queued.
    You could call startUpload here if you want the queued files to begin uploading immediately. */
SWFUpload.prototype.fileDialogComplete = function (numFilesSelectednumFilesQueuednumFilesInQueue) {
    
this.queueEvent("file_dialog_complete_handler", [numFilesSelectednumFilesQueuednumFilesInQueue]);
};

SWFUpload.prototype.uploadStart = function (file) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("return_upload_start_handler"file);
};

SWFUpload.prototype.returnUploadStart = function (file) {
    var 
returnValue;
    if (
typeof this.settings.upload_start_handler === "function") {
        
file this.unescapeFilePostParams(file);
        
returnValue this.settings.upload_start_handler.call(thisfile);
    } else if (
this.settings.upload_start_handler != undefined) {
        throw 
"upload_start_handler must be a function";
    }

    
// Convert undefined to true so if nothing is returned from the upload_start_handler it is
    // interpretted as 'true'.
    
if (returnValue === undefined) {
        
returnValue true;
    }
    
    
returnValue = !!returnValue;
    
    
this.callFlash("ReturnUploadStart", [returnValue]);
};



SWFUpload.prototype.uploadProgress = function (filebytesCompletebytesTotal) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("upload_progress_handler", [filebytesCompletebytesTotal]);
};

SWFUpload.prototype.uploadError = function (fileerrorCodemessage) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("upload_error_handler", [fileerrorCodemessage]);
};

SWFUpload.prototype.uploadSuccess = function (fileserverDataresponseReceived) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("upload_success_handler", [fileserverDataresponseReceived]);
};

SWFUpload.prototype.uploadComplete = function (file) {
    
file this.unescapeFilePostParams(file);
    
this.queueEvent("upload_complete_handler"file);
};

/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
   internal debug console.  You can override this event and have messages written where you want. */
SWFUpload.prototype.debug = function (message) {
    
this.queueEvent("debug_handler"message);
};


/* **********************************
    Debug Console
    The debug console is a self contained, in page location
    for debug message to be sent.  The Debug Console adds
    itself to the body if necessary.

    The console is automatically scrolled as messages appear.
    
    If you are using your own debug handler or when you deploy to production and
    have debug disabled you can remove these functions to reduce the file size
    and complexity.
********************************** */
   
// Private: debugMessage is the default debug_handler.  If you want to print debug messages
// call the debug() function.  When overriding the function your own function should
// check to see if the debug setting is true before outputting debug information.
SWFUpload.prototype.debugMessage = function (message) {
    if (
this.settings.debug) {
        var 
exceptionMessageexceptionValues = [];

        
// Check for an exception object and print it nicely
        
if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
            for (var 
key in message) {
                if (
message.hasOwnProperty(key)) {
                    
exceptionValues.push(key ": " message[key]);
                }
            }
            
exceptionMessage exceptionValues.join("n") || "";
            
exceptionValues exceptionMessage.split("n");
            
exceptionMessage "EXCEPTION: " exceptionValues.join("nEXCEPTION: ");
            
SWFUpload.Console.writeLine(exceptionMessage);
        } else {
            
SWFUpload.Console.writeLine(message);
        }
    }
};

SWFUpload.Console = {};
SWFUpload.Console.writeLine = function (message) {
    var 
consoledocumentForm;

    try {
        
console document.getElementById("SWFUpload_Console");

        if (!
console) {
            
documentForm document.createElement("form");
            
document.getElementsByTagName("body")[0].appendChild(documentForm);

            
console document.createElement("textarea");
            
console.id "SWFUpload_Console";
            
console.style.fontFamily "monospace";
            
console.setAttribute("wrap""off");
            
console.wrap "off";
            
console.style.overflow "auto";
            
console.style.width "700px";
            
console.style.height "350px";
            
console.style.margin "5px";
            
documentForm.appendChild(console);
        }

        
console.value += message "n";

        
console.scrollTop console.scrollHeight console.clientHeight;
    } catch (
ex) {
        
alert("Exception: " ex.name " Message: " ex.message);
    }
};
?>
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